Editing Arcane University:Editing Animation Skeletons

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• Ignore the positions of the proxy nodes. Since they really encode “offsets” in transformations, they are not very visually meaningful. In your head just imagine the child bones are connected directly to their parent bones.
 
• Ignore the positions of the proxy nodes. Since they really encode “offsets” in transformations, they are not very visually meaningful. In your head just imagine the child bones are connected directly to their parent bones.
 
[[File:14_ignoreProxies.png]]
 
  
 
==Step 6: Applying skeleton edits to an existing skin nif, WITHOUT deforming that skin.==
 
==Step 6: Applying skeleton edits to an existing skin nif, WITHOUT deforming that skin.==

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