Editing Arcane University:Editing Animation Skeletons
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• Each bone node should be thought of anatomically as a joint, not a bone. A node named “thigh” must actually be placed at the position of the hip joint. It’s called the “thigh” bone because, when rigging, the vertices of the thigh should move according to the rotations of that joint. | • Each bone node should be thought of anatomically as a joint, not a bone. A node named “thigh” must actually be placed at the position of the hip joint. It’s called the “thigh” bone because, when rigging, the vertices of the thigh should move according to the rotations of that joint. |