Editing Arcane University:Dialogue Systems for Writers

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1.2.1. is an appropriate response to the Player declining the quest. However, the Player can also "decline" by just canceling out of dialogue, at which point a Farewell will be spoken, which might be completely inappropriate.
 
1.2.1. is an appropriate response to the Player declining the quest. However, the Player can also "decline" by just canceling out of dialogue, at which point a Farewell will be spoken, which might be completely inappropriate.
  
: NPC: "Please, adventurer, I beg of you, save my children! They must be terrified in that cave!"
+
: "Please, adventurer, I beg of you, save my children! They must be terrified in that cave!" (Player exits out of dialogue) "Stop by again any time, friend!"
: (Player exits out of dialogue)
+
: NPC: "Stop by again any time, friend!"
+
  
 
Thankfully, whenever there are dialogue choices, one of the options can be designated as '''Walk Away''' and will be spoken instead of a Farewell if the Player exits out of dialogue at that point. Usually, the implementer's own executive acumen should suffice to identify and apply such decisions, so that the writer doesn't have to prescribe Walk Away dialogue in every instance. Here, it goes without saying that 1.2.1. should be marked as Walk Away.
 
Thankfully, whenever there are dialogue choices, one of the options can be designated as '''Walk Away''' and will be spoken instead of a Farewell if the Player exits out of dialogue at that point. Usually, the implementer's own executive acumen should suffice to identify and apply such decisions, so that the writer doesn't have to prescribe Walk Away dialogue in every instance. Here, it goes without saying that 1.2.1. should be marked as Walk Away.

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