Editing Arcane University:Dialogue Systems for Writers

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1.2.1.2. will return the Player to the top-level dialogue menu, whereas 1.2.2.1. will close the dialogue menu altogether. Note that the player can still re-initiate dialogue right after, so these kinds of lines shouldn't be so hostile that it is no longer believable to have a normal conversation afterwards. It is possible to have the NPC refuse to speak to the Player and say some rude one-liners instead, but this is an extreme measure that is typically reserved for bad endings of quests.
 
1.2.1.2. will return the Player to the top-level dialogue menu, whereas 1.2.2.1. will close the dialogue menu altogether. Note that the player can still re-initiate dialogue right after, so these kinds of lines shouldn't be so hostile that it is no longer believable to have a normal conversation afterwards. It is possible to have the NPC refuse to speak to the Player and say some rude one-liners instead, but this is an extreme measure that is typically reserved for bad endings of quests.
  
Dialogue lines that exit dialogue do not have the same caveats as with Farewells regarding multiple lines; the dialogue menu will only close when the last line has been said.
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Dialogue lines that exit dialogue have the same caveats as with Farewells regarding multiple lines, so 1.2.2.1. was deliberately written to be just one line. Situations like this should be avoided:
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::: 1.2.2. '''It's been a while. I bet you're just about ready to hit the retirement home.
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:::: 1.2.2.1. What did you just say about me, you little s'wit?
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:::: 1.2.2.2. I'll have you know I graduated top of my class in the Aubere Academy, and I've been involved in numerous secret raids on Totambu.
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:::: 1.2.2.3. ''(etc)'' '''(exit dialogue)'''
  
 
It should also be noted that dialogue cannot end on the dialogue option itself, so this is impossible:
 
It should also be noted that dialogue cannot end on the dialogue option itself, so this is impossible:

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