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For information on what BC/DXT to choose, read more above in [[Arcane_University:DDS_Data_Format#There_are_tons_of_DXT_codecs.21_Which_should_I_use.3F|What to Choose?]] or on the [[AU:NIF_Data_Format|NIF]] page. On the NIF page you'll also find information on where and how to attach the DDS textures to your NIF, and naming conventions for your maps. PS: This is the unique asset workflow. If you're using [https://www.youtube.com/watch?v=uUJShalzWy8 trim sheets] you might have to use a different workflow.
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For information on what BC/DXT to choose, read more above or on the [[AU:NIF_Data_Format|NIF]] page. On the NIF page you'll also find information on where and how to attach the DDS textures to your NIF, and naming conventions for your maps. PS: This is the unique asset workflow. If you're using [https://www.youtube.com/watch?v=uUJShalzWy8 trim sheets] you might have to use a different workflow.
  
 
Although the export process is similar for most software, each one uses a different compressor. Some result in better quality than others. These are some exporters, ordered from highest quality to lowest, with a brief summary of their advantages and disadvantages:
 
Although the export process is similar for most software, each one uses a different compressor. Some result in better quality than others. These are some exporters, ordered from highest quality to lowest, with a brief summary of their advantages and disadvantages:

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