Editing Arcane University:Custom Map Marker Implementation
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This step is similar to step 2, This time in the library look for a MovieClip called “CompassMarker_mc” and try and understand the clip. This is a little different to the map marker art, this has some markers which are not in the map marker array at the beginning of the keyframe, so add four to your index, (eg: if your index is 24, do 24 + 4 and there is your new index for this file). Repeat the following, and implement your marker at the correct index, compile the file, and insert it in Data/Interface. | This step is similar to step 2, This time in the library look for a MovieClip called “CompassMarker_mc” and try and understand the clip. This is a little different to the map marker art, this has some markers which are not in the map marker array at the beginning of the keyframe, so add four to your index, (eg: if your index is 24, do 24 + 4 and there is your new index for this file). Repeat the following, and implement your marker at the correct index, compile the file, and insert it in Data/Interface. | ||
− | === Applying your new Marker in | + | === Applying your new Marker in xEditor === |
When you have added your marker, you can now apply it to a map marker in xEdit. Look for the map marker you would like to change, and then change the current type by typing your markers index in. For example, this should end up displaying something like “Custom 95”. Save your plugin and launch your game. If all is successful, your new marker should be in-game. | When you have added your marker, you can now apply it to a map marker in xEdit. Look for the map marker you would like to change, and then change the current type by typing your markers index in. For example, this should end up displaying something like “Custom 95”. Save your plugin and launch your game. If all is successful, your new marker should be in-game. | ||