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| {{Trail|Implementation}} | | {{Trail|Implementation}} |
| Guide to Implement Map Markers with Flash. | | Guide to Implement Map Markers with Flash. |
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− | = Beyond Skyrim Map Marker Implementation =
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− | == Prerequisites ==
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− | * [https://github.com/jindrapetrik/jpexs-decompiler/releases JPEXS Decompiler]
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− | * svg file with your icon
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− | * Map marker index from [https://docs.google.com/spreadsheets/d/1K-eTmgJRDbMdf8bKDfGHTDfKAlbm8yyrSK-tJmBa1BQ/edit?usp=sharing here]
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− | == Process - for skyui/mapmarkerart.swf and hudmenu.swf ==
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− | * Open the file with JPEXS Decompiler
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− | * Expand shapes
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− | * Right click the shape with your marker index and select Replace - Update Bounds
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− | * Select your icon
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− | * Make sure there is no error (in the bottom right should be a green checkbox - if it is not green, click it and fix the issue)
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− | * Repeat this for the undiscovered marker
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− | * Save
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− | == Add the map markers to Skyrim ==
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− | * Open your map marker in xEdit (they are usually in the persistent worldspace cell)
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− | * Change Map Marker\TNAM to your map marker index
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− | = General Custom Map Marker Implementation =
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| == Prerequisites == | | == Prerequisites == |