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{{Trail|Implementation}}
 
{{Trail|Implementation}}
 
Guide to Implement Map Markers with Flash.
 
Guide to Implement Map Markers with Flash.
 
= Beyond Skyrim Map Marker Implementation =
 
 
== Prerequisites ==
 
* [https://github.com/jindrapetrik/jpexs-decompiler/releases JPEXS Decompiler]
 
* svg file with your icon
 
* Map marker index from [https://docs.google.com/spreadsheets/d/1K-eTmgJRDbMdf8bKDfGHTDfKAlbm8yyrSK-tJmBa1BQ/edit?usp=sharing here]
 
 
== Process - for skyui/mapmarkerart.swf and hudmenu.swf ==
 
* Open the file with JPEXS Decompiler
 
* Expand shapes
 
* Right click the shape with your marker index and select Replace - Update Bounds
 
* Select your icon
 
* Make sure there is no error (in the bottom right should be a green checkbox - if it is not green, click it and fix the issue)
 
* Repeat this for the undiscovered marker
 
* Save
 
 
== Add the map markers to Skyrim ==
 
* Open your map marker in xEdit (they are usually in the persistent worldspace cell)
 
* Change Map Marker\TNAM to your map marker index
 
 
= General Custom Map Marker Implementation =
 
  
 
== Prerequisites ==
 
== Prerequisites ==

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