Editing Arcane University:Custom Map Marker Implementation

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Trail|Implementation}}
 
 
Guide to Implement Map Markers with Flash.
 
Guide to Implement Map Markers with Flash.
 
= Beyond Skyrim Map Marker Implementation =
 
 
== Prerequisites ==
 
* [https://github.com/jindrapetrik/jpexs-decompiler/releases JPEXS Decompiler]
 
* svg file with your icon
 
* Map marker index from [https://docs.google.com/spreadsheets/d/1K-eTmgJRDbMdf8bKDfGHTDfKAlbm8yyrSK-tJmBa1BQ/edit?usp=sharing here]
 
 
== Process - for skyui/mapmarkerart.swf and hudmenu.swf ==
 
* Open the file with JPEXS Decompiler
 
* Expand shapes
 
* Right click the shape with your marker index and select Replace - Update Bounds
 
* Select your icon
 
* Make sure there is no error (in the bottom right should be a green checkbox - if it is not green, click it and fix the issue)
 
* Repeat this for the undiscovered marker
 
* Save
 
 
== Add the map markers to Skyrim ==
 
* Open your map marker in xEdit (they are usually in the persistent worldspace cell)
 
* Change Map Marker\TNAM to your map marker index
 
 
= General Custom Map Marker Implementation =
 
  
 
== Prerequisites ==
 
== Prerequisites ==
Line 63: Line 40:
 
This step is similar to step 2, This time in the library look for a MovieClip called “CompassMarker_mc” and try and understand the clip. This is a little different to the map marker art, this has some markers which are not in the map marker array at the beginning of the keyframe, so add four to your index, (eg: if your index is 24, do 24 + 4 and there is your new index for this file). Repeat the following, and implement your marker at the correct index, compile the file, and insert it in Data/Interface.  
 
This step is similar to step 2, This time in the library look for a MovieClip called “CompassMarker_mc” and try and understand the clip. This is a little different to the map marker art, this has some markers which are not in the map marker array at the beginning of the keyframe, so add four to your index, (eg: if your index is 24, do 24 + 4 and there is your new index for this file). Repeat the following, and implement your marker at the correct index, compile the file, and insert it in Data/Interface.  
  
=== Applying your new Marker in xEdit ===
+
=== Applying your new Marker in xEditor ===
 
When you have added your marker, you can now apply it to a map marker in xEdit. Look for the map marker you would like to change, and then change the current type by typing your markers index in. For example, this should end up displaying something like “Custom 95”. Save your plugin and launch your game. If all is successful, your new marker should be in-game.
 
When you have added your marker, you can now apply it to a map marker in xEdit. Look for the map marker you would like to change, and then change the current type by typing your markers index in. For example, this should end up displaying something like “Custom 95”. Save your plugin and launch your game. If all is successful, your new marker should be in-game.
  
Line 73: Line 50:
 
*'''Q:''' ''Your tutorial sucks and I could do with some assistance.''
 
*'''Q:''' ''Your tutorial sucks and I could do with some assistance.''
 
**'''A:''' I fully understand if my tutorial sucks, try and contacting me on discord: Greavesy#9357.
 
**'''A:''' I fully understand if my tutorial sucks, try and contacting me on discord: Greavesy#9357.
 
== Adding Custom Music Stinger to Map Marker ==
 
For custom discovery sounds, every team makes a keyword per discovery sound and adds it in BSAssets. Add each stinger to MUSDiscoverGeneric in BSAssets and condition them so they play if the player is in a cell with a location that's marked with a keyword that’s specific to the stinger. Every team can now implement custom map markers with sounds by setting the necessary location keywords, up to 1 custom map marker type per location.
 
  
  
[[Category:Asset_Tutorial]]
+
[[Category:Arcane University]] [[Category:Asset_Tutorial]]

Please note that all contributions to Beyond Skyrim are considered to be released under the Creative Commons Attribution-ShareAlike (see Beyond Skyrim Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)

Template used on this page: