Editing Arcane University:Compatible Implementation of Hard Coded Music Types
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*Make sure BSKBeyondSkyrimLocation is also applied to any ancillary world spaces or cells which might not be covered by your main province location, such as daedric realms. Either set their location to BSKBeyondSkyrimLocation or make sure it is the parent of whichever location it might already have. | *Make sure BSKBeyondSkyrimLocation is also applied to any ancillary world spaces or cells which might not be covered by your main province location, such as daedric realms. Either set their location to BSKBeyondSkyrimLocation or make sure it is the parent of whichever location it might already have. | ||
− | Note that this will exclude ''all'' the listed Music Types from your mod, even if you only wanted to exclude combat music. If you want to add other types back in, project-specific re-implementations of vanilla Music Tracks will have to be added to BSAssets and then activated by your esm as detailed below | + | Note that this will exclude ''all'' the listed Music Types from your mod, even if you only wanted to exclude combat music. If you want to add other types back in, project-specific re-implementations of vanilla Music Tracks will have to be added to BSAssets and then activated by your esm as detailed below. |
One might wonder why we didn't simply edit the conditions on vanilla tracks so that they only play in vanilla areas, negating the use for the BSKBeyondSkyrimLocation. The reason is that other mods may add new areas without necessarily having their own soundtrack, and we do not want to disable certain kinds of music for those. | One might wonder why we didn't simply edit the conditions on vanilla tracks so that they only play in vanilla areas, negating the use for the BSKBeyondSkyrimLocation. The reason is that other mods may add new areas without necessarily having their own soundtrack, and we do not want to disable certain kinds of music for those. |