Editing Arcane University:Clutter (2D)
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Latest revision | Your text | ||
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*Your name (from the start) | *Your name (from the start) | ||
*Claim name (from the start) | *Claim name (from the start) | ||
− | * | + | *Orthographic front view |
*Size measurement | *Size measurement | ||
*Notes regarding the design that can't be explained visually | *Notes regarding the design that can't be explained visually | ||
*Material image references | *Material image references | ||
− | *Optional: | + | *Optional: 360 orthographic view |
*Optional: [[Arcane_University:2D_definitions#Perspective_View|Perspective view]] | *Optional: [[Arcane_University:2D_definitions#Perspective_View|Perspective view]] | ||
*Optional: [[Arcane_University:2D_definitions#Render|Rendered view]] | *Optional: [[Arcane_University:2D_definitions#Render|Rendered view]] | ||
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Remember to include size reference - either with actual measurements in CM or by comparing it to an in game asset or the player model - or potentially a real life object. If you are unsure of the size of what you're designing, ask your art lead. | Remember to include size reference - either with actual measurements in CM or by comparing it to an in game asset or the player model - or potentially a real life object. If you are unsure of the size of what you're designing, ask your art lead. | ||
− | A [[ | + | A [[perspective view]] of the object with lineart and flat color (no render) may be needed when an asset has a complicated shape, indents, asymmetrical or several components, or need a render. |
− | A [[ | + | A [[render]] may be needed to explain a specific effect, clarify shapes, highlight details or portray texture. '''However if your concept ''can'' be supplemented by real life texture and material photos that is ''always'' best.''' |
+ | |||
==See Also== | ==See Also== |