Editing Arcane University:Clutter (2D)

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*Your name (from the start)
 
*Your name (from the start)
 
*Claim name (from the start)
 
*Claim name (from the start)
*[[Arcane_University:2D_definitions#Orthographic_View|Orthographic]] front view  
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*Orthographic front view  
 
*Size measurement  
 
*Size measurement  
 
*Notes regarding the design that can't be explained visually
 
*Notes regarding the design that can't be explained visually
 
*Material image references
 
*Material image references
*Optional: Additional orthographic views
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*Optional: 360 orthographic view
 
*Optional: [[Arcane_University:2D_definitions#Perspective_View|Perspective view]]
 
*Optional: [[Arcane_University:2D_definitions#Perspective_View|Perspective view]]
 
*Optional: [[Arcane_University:2D_definitions#Render|Rendered view]]
 
*Optional: [[Arcane_University:2D_definitions#Render|Rendered view]]
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Remember to include size reference - either with actual measurements in CM or by comparing it to an in game asset or the player model - or potentially a real life object. If you are unsure of the size of what you're designing, ask your art lead.
 
Remember to include size reference - either with actual measurements in CM or by comparing it to an in game asset or the player model - or potentially a real life object. If you are unsure of the size of what you're designing, ask your art lead.
  
A [[Arcane_University:2D_definitions#Perspective_View|perspective view]] of the object with lineart and flat color (no render) may be needed when an asset has a complicated shape, indents, asymmetrical or several components, or need a render.  
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A [[perspective view]] of the object with lineart and flat color (no render) may be needed when an asset has a complicated shape, indents, asymmetrical or several components, or need a render.  
A [[Arcane_University:2D_definitions#Render|render]] may be needed to explain a specific effect, clarify shapes, highlight details or portray texture. '''However if your concept ''can'' be supplemented by real life texture and material photos that is ''always'' best.'''
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A [[render]] may be needed to explain a specific effect, clarify shapes, highlight details or portray texture. '''However if your concept ''can'' be supplemented by real life texture and material photos that is ''always'' best.'''
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==See Also==
 
==See Also==

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