Editing Arcane University:CK-CMD for Skyrim

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 20: Line 20:
 
Different modeling software will have different default settings for the meaning of one measurement unit. When your asset is correctly scaled for its intended in-game size in comparison to the grid or even other exported Skyrim assets, it may import into Nifskope with a different per-unit measurement, and the engine reading the nif could interpret an intended scale of five meters as five centimeters, or vice versa. This problem is almost always a matter of centimeters versus meters, so check this first if your asset looks about 100 times larger or smaller than intended.
 
Different modeling software will have different default settings for the meaning of one measurement unit. When your asset is correctly scaled for its intended in-game size in comparison to the grid or even other exported Skyrim assets, it may import into Nifskope with a different per-unit measurement, and the engine reading the nif could interpret an intended scale of five meters as five centimeters, or vice versa. This problem is almost always a matter of centimeters versus meters, so check this first if your asset looks about 100 times larger or smaller than intended.
  
In Blender, setting "Apply Scaling" in the fbx export to "FBX All" is usually the safest. The units in Blender will be equivalent to Skyrim units. For example, an object 128 "meters" tall in Blender will be 128 Skyrim units after converting, which is equal to 6 feet in game.
+
In Blender, setting "Apply Scaling" in the fbx export to "FBX All" is usually the safest. In Maya, it is necessary to set the scale of the grid to meters, instead of the default centimeters, then export the fbx with the Units dropdown changed to no automatic scaling, and file units converted to centimeters. This is a matter of Maya to game engine workflow, not specific to ck-cmd.
 
+
In Maya, it is necessary to set the scale of the grid to meters, instead of the default centimeters, then export the fbx with the Units dropdown changed to no automatic scaling, and file units converted to centimeters. This is a matter of Maya to game engine workflow, not specific to ck-cmd.
+
  
 
===Collision===
 
===Collision===

Please note that all contributions to Beyond Skyrim are considered to be released under the Creative Commons Attribution-ShareAlike (see Beyond Skyrim Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)

Template used on this page: