Editing Arcane University:Blender 2.7x Export
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{{Trail|3D Art|Mesh Export to NIF}} | {{Trail|3D Art|Mesh Export to NIF}} | ||
− | + | This tutorial will cover the basics of exporting statics from Blender 2.7+ to a Skyrim .nif as well as explain what does what when it comes to exporting. Depending on how you work, you may find this easier than the old ‘exporting via 2.49b’ method. This method may take a little more work to get set up, but once it is you can export directly to Skyrim with as little messing around in NifSkope as possible. This allows you to quickly test small changes to your static models with little hassle. It will be assumed that you have a basic knowledge of Blender, and this tutorial will only be covering the Blender to .nif exporting for static models with collisions. | |
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This tutorial will not be covering loading these models/placing them into the Creation Kit, nor any modelling techniques. The Blender Nif Plugin can also not work with SSE NIFs, so to import/export those, you need to also use [https://www.nexusmods.com/skyrimspecialedition/mods/4089 SSE NIF Optimizer], which can convert between the two formats. | This tutorial will not be covering loading these models/placing them into the Creation Kit, nor any modelling techniques. The Blender Nif Plugin can also not work with SSE NIFs, so to import/export those, you need to also use [https://www.nexusmods.com/skyrimspecialedition/mods/4089 SSE NIF Optimizer], which can convert between the two formats. |