Editing Arcane University:2D definitions
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==Turnarounds== | ==Turnarounds== | ||
Turnarounds is pretty much the same as orthographic view, but used mostly in relation to armour and clothing. The same principles apply: drawing a front and back view of the asset - and possibly a sideview. Top views are rarely, if ever, used for armour. | Turnarounds is pretty much the same as orthographic view, but used mostly in relation to armour and clothing. The same principles apply: drawing a front and back view of the asset - and possibly a sideview. Top views are rarely, if ever, used for armour. | ||
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[[File:TurnaroundHumanoidFemale.jpg|500px]] | [[File:TurnaroundHumanoidFemale.jpg|500px]] | ||
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The in game model turnaround templates are pinned to the #2D channel on the Arcane University discord. When drawing concept art for a project it is recommended - if not required - that the artist displays the clothing on the template to make the job of making armour as easy as possible for the 3D artist. Again you must make sure all the elements align across your views - same height, shape, width, size, placement. | The in game model turnaround templates are pinned to the #2D channel on the Arcane University discord. When drawing concept art for a project it is recommended - if not required - that the artist displays the clothing on the template to make the job of making armour as easy as possible for the 3D artist. Again you must make sure all the elements align across your views - same height, shape, width, size, placement. |