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These are often used by the 3D modeler as ''blueprints'' - they import the views into their modelling program and align the shapes along the lineart. This makes the modeling process much faster and easier. It is recommended that these drawings are clear, flat black lines so the modeler can clearly see the details of the design.  
 
These are often used by the 3D modeler as ''blueprints'' - they import the views into their modelling program and align the shapes along the lineart. This makes the modeling process much faster and easier. It is recommended that these drawings are clear, flat black lines so the modeler can clearly see the details of the design.  
  
That's why it's '''important''' that the 2D Artist ''makes sure'' the different views '''align''' - everything is the right height, width, size and place on ''all'' of the views. If the asset is symmetrical, only one sideview is needed. But if the object/character is asymmetrical (the design on the right side doesn’t match the left) then that side will need to be added to the turnaround as well.
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If the asset is symmetrical, only one sideview is needed. But if the object/character is asymmetrical (the design on the right side doesn’t match the left) then that side will need to be added to the turnaround as well.
The front view can be duplicated and rendered to show the materials, or another ¾ view can be drawn and rendered.
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The front view can be duplicated and rendered to show the materials, or another ¾ view can be drawn and rendered.  
  
 
==Turnarounds==
 
==Turnarounds==

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