User:Thingy Person
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Revision as of 03:09, 31 May 2022 by Thingy Person (talk | contribs)
All credit to Jonahex
Contents
Animation events
Tools
Custom creature implementation
Short note on how to import custom creature using ck-cmd so I don't forget anything:
- Use importrig to export skeleton
- Use importskin to export skin. Fix root bone name to NPC Root [Root]
- Do all behavior edits you need on donor havok project
- For movement blend generators set weights to actual creature speed from animation
- Replace skeleton with new skeleton.
- In character file write in your new bone pair map.
- Use retargetcreature on donor behavior to copy behavior
- Use importanimation to export animations. Set -c to animationdata<YourCreature>project.txt generated by retargetcreature. Set -b to donor behavior (not new behavior!) folder
- Create race, skin, armor addon, etc in esp generated by retargetcreature. Set actual creature speed to movement type