Arcane University: World Interactions
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This guide covers how to set up World Interactions in the Creation Kit. In Skyrim, these "quests" use the "WI" prefix, and include things like NPCs reacting when you cast a spell on them; when you walk around with a weapon drawn; when you when you swing a weapon near an NPC; or when you craft an item.
Contents
Introduction
Prerequisites
Implementing world interactions will require knowledge of dialogue implementation, basic scripting, the Story Manager, quest aliases, and scenes. You will also need to know how to generate and SEQ file for the quests you create.
- Basic Dialogue Implementation
- Advanced Dialogue Implementation
- Basic Scripting
- Story Manager
- Aliases
- Scenes
- SEQ Guide
Types of World Interactions
World Interactions can be grouped into four categories.
1. Hellos: "Hello" reactions happen 2. Scripted Reactions 3. Engine Events 4. Story Manager Events