Arcane University:3D Art

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Revision as of 05:30, 27 March 2020 by SarthesArai (talk | contribs) (General Workflow: Arcane University:)
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This is the main page of the Beyond Skyrim Arcane University 3D Art tutorials.

Expectation

A 3D artist can create shapes based on Concept Art, writing and discussions as well as experiences gathered in the team regarding Animation and Implementation. This plays a vital role in creating new game art assets.

General Workflow

Generally, the artwork is taken and then, a Arcane University:Blockout modeling starts. For the high-poly work flow, a high-poly Arcane University:Sculpting is being done. The height information is being merged into the asset-specific normal map (Arcane University:Baking). On Arcane University:Mesh Export to NIF, the asset obtains its physical properties such as Arcane University:Mesh Collisions and being rigged/skinned to bones during Arcane University:Animation. It is important to understand the Nif-specific rendering properties, shaders and texture set structure.

Asset-specific Tutorials

Tool-specific Guidelines and Links