All public logs
Combined display of all available logs of Beyond Skyrim. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 17:35, 23 July 2020 Candoran2 (talk | contribs) uploaded File:3DS Collision Type Dropdown.png (Showing the different collision types possible to choose from in 3DS Max.)
- 17:28, 23 July 2020 Candoran2 (talk | contribs) uploaded File:3DS COM Display Parameters.png (Showing the 3DS Max submenus for Center of Mass and display parameters on a bhkCollisionObject.)
- 17:26, 23 July 2020 Candoran2 (talk | contribs) uploaded File:3DS RigidBody Parameters.png (Showing the RigidBody parameters menu in 3DS Max)
- 17:25, 23 July 2020 Candoran2 (talk | contribs) uploaded File:3DS CollisionObject Parameters.png (Showing the parameters submenu of a collision object in 3DS Max.)
- 17:22, 23 July 2020 Candoran2 (talk | contribs) uploaded File:3DS Create helper.png (Showing the menu for creating a "helper" object like bhkCollisionObject, NiNode and NiFurniture)
- 17:15, 23 July 2020 Candoran2 (talk | contribs) uploaded File:3DS Triangles.png (Showing how triangles are displayed in 3DS Max through a dashed line when the model is quads.)
- 17:14, 23 July 2020 Candoran2 (talk | contribs) uploaded File:3DS Edit Poly Modifier.png (Showing the Edit Poly modifier in 3DS Max)
- 08:48, 19 July 2020 Candoran2 (talk | contribs) uploaded File:SeqSuccessMessage.png (The message xEdit shows when successfully creating an SEQ file.)
- 08:46, 19 July 2020 Candoran2 (talk | contribs) uploaded File:SEQMenu.png (Illustration showing where to find the "Create SEQ File" option of xEdit.)
- 14:08, 18 June 2020 Candoran2 (talk | contribs) moved page Rigging with Blender 2.79 to Arcane University:Rigging with Blender 2.79 (Thog wanted to create it in the AU, but didn't know how to.)
- 14:19, 15 June 2020 Candoran2 (talk | contribs) moved page Bodypaint in Creation Kit to Arcane University:Bodypaint in Creation Kit (This page is categorized in the AU, it should also be in that namespace)
- 12:04, 26 April 2020 Candoran2 (talk | contribs) uploaded File:TriangleWireframe.jpg (Wireframe of various shapes in triangle form.)
- 12:04, 26 April 2020 Candoran2 (talk | contribs) uploaded File:PolygonWireframe.jpg (Wireframe of various shapes in polygon form)
- 11:53, 26 April 2020 Candoran2 (talk | contribs) uploaded a new version of File:Polycount Shading Comparison.png (Cropped Margins)
- 11:51, 26 April 2020 Candoran2 (talk | contribs) uploaded File:Polycount Shading Comparison.png (Image illustrating the difference between low and high polycount spheres, and how shading is important in making them appear smooth.)
- 05:02, 24 April 2020 Candoran2 (talk | contribs) uploaded File:Partition Location.png (Indication of where in the NIF tree the partition of a NIF can be modified.)
- 04:53, 24 April 2020 Candoran2 (talk | contribs) uploaded File:Selected Reference Shape.png (Showing how to select the correct reference shape from your reference NIF.)
- 16:36, 23 April 2020 Candoran2 (talk | contribs) uploaded File:Unchecked Skinned.png (Image of an unchecked "Skinned" flag in the Outfit Studio properties menu.)
- 16:33, 23 April 2020 Candoran2 (talk | contribs) uploaded File:OS Properties Location.png (Indicates where you can find the properties menu of a shape in Outfit Studio.)
- 15:23, 20 April 2020 Candoran2 (talk | contribs) uploaded a new version of File:ShaderFlags2.jpg (Checked Envmap Light Fade)
- 15:21, 20 April 2020 Candoran2 (talk | contribs) uploaded File:ShaderFlags2.jpg (Screenshot of Shader Flags 2 for a static within the newer Blender Plugin version.)
- 15:03, 20 April 2020 Candoran2 (talk | contribs) uploaded a new version of File:BlenderExp5.jpg (Screenshot of the new version (also containing all shader flags 1, as z_buffer_test was cutoff in the previous version))
- 15:39, 16 April 2020 Candoran2 (talk | contribs) uploaded File:Rigid Body Coordinate System.png (Illustration of the local coordinate system of a rigid body in Nifskope, as opposed to the global coordinate system.)
- 15:17, 16 April 2020 Candoran2 (talk | contribs) uploaded File:Num Constraints Refresh.png (Indication of the Num Constraints property and the location of the Refresh button)
- 16:34, 11 April 2020 Candoran2 (talk | contribs) uploaded File:BlenderExp18.jpg (Picture of the error occurring during Nif export when the user hasn't UV unwrapped an object, but did assign a texture to the UV Map)
- 07:37, 11 April 2020 Candoran2 (talk | contribs) moved page Arcane University:3D-Art to Arcane University:3D Art (More consistency for category creation)
- 04:09, 11 April 2020 Candoran2 (talk | contribs) moved page Custom Map Marker Implementation to Arcane University:Custom Map Marker Implementation (This page is categorized in the AU, it should also be in that namespace)
- 16:04, 22 March 2020 User account Candoran2 (talk | contribs) was created