Arcane University: Outfit Studio Export

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< Arcane University:3D Art: Mesh Export to NIF

Outfit Studio is a program which can natively work with NIFs. While intended to be used primarily to make small adjustments to existing outfits, it can also function as a capable exporter. It is included as part of BodySlide, which is available on the Skyrim Nexus, on the SSE Nexus and on Github. It can be used to convert OBJ files to NIFs and the other way around. Since Obj files cannot contain rigging information, rigging will need to be done within Outfit Studio itself when working with rigged meshes such as clothes. It also contains simple mesh deformation tools, useful for creating simple edits. In spite of its name, it can also work with non-rigged meshes.

Export to OBJ

Use your 3D program of choice to create your model. Then export this to OBJ using the program's built-in functions (Outfit Studio cannot interface directly with your 3D program). This may also generate a .mtl file, but this will not be used in the export, and can be discarded.

Import into Outfit Studio

Outfit Studio can be accessed in two different ways. After starting BodySlide, it can be accessed using the "Outfit Studio" button in the lower right corner. You can also directly launch Outfit Studio using either \os or --outfitstudio as argument, though BodySlide will still be launched in the background. Once you have done this, you can import the mesh using "File > Import > From OBJ...". This will import the mesh, but it will not remember any textures you may have applied in your 3D program. You will therefore see a "No Image" texture. This can be fixed by selecting "Properties" in the menu that shows up when you right-click your mesh (in the block listing), and going into the "Textures" menu. Here you may set the texture paths as they would appear in your Nif for a game-ready model. If you set up BodySlide correctly, then you will be able to use vanilla textures without needing to unpack your BSAs.

Export to NIF

Nif cleanup