Arcane University:XVASynth
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Contents
Auto-Generate Voice Lines using xVASynth
By Elscrux (Skyrim only at the moment)
Step 1 - Setting up xVASynth
- Install xVASynth [1].
- Install as many voice models as you like.
Step 2 - Generating the batch file
- Open xEdit [2] and load your plugin with the dialogue.
- Run the ExportVoiceTypes script [3] and save the resulting VoiceTypes.csv file.
- Open VoiceTypes.csv and fill the second column with matching voice type ids that you installed to xVASynth. You can lookup the id for every voice type here: xVASynth/resources/app/models/game/voice_type.json
- Right-Click on the Quest category of your plugin and start SKVASynthGenerator [4].
- When prompted, open VoiceTypes.csv and follow the instructions of the script, then save the resulting DialogueExport.csv file.
Step 3 - Generating the audio files
- Open xVASynth
- Click on the batch icon in the upper right.
- Drag and drop DialogueExport.csv into xVASynth.
- Click Synthesize Batch.
- Wait until xVASynth is finished, the voice lines should be located in the main folder of xVASynth in their respective voice type folders. It is recommended to create a mod in MO2 [5] for them, otherwise drop them into the data folder. In both cases the folder structure should be: Sound/Voice/your_plugin_name_with_file_ending/voice_type_folders
Step 4 - Generating the lip files
- Install SynthUtil [6].
- Select the path to your voice files folder.
- Click ‘Start Process’