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- 15:15, 15 August 2020 (diff | hist) . . (0) . . N File:15 overrideVanillaFiles.png (current)
- 15:15, 15 August 2020 (diff | hist) . . (+95) . . Arcane University:Editing Animation Skeletons (→Step 7: Preview in Creation Kit)
- 15:11, 15 August 2020 (diff | hist) . . (0) . . N File:14 ignoreProxies.png (current)
- 15:11, 15 August 2020 (diff | hist) . . (+31) . . Arcane University:Editing Animation Skeletons (→Step 5: Apply transforms to the proxy nodes)
- 15:10, 15 August 2020 (diff | hist) . . (0) . . N File:13 transformProxy.png (current)
- 15:09, 15 August 2020 (diff | hist) . . (+32) . . Arcane University:Editing Animation Skeletons (→Step 5: Apply transforms to the proxy nodes)
- 15:09, 15 August 2020 (diff | hist) . . (+2) . . Arcane University:Editing Animation Skeletons (→Step 4 (optional): Copy a transparent reference skin into the skeleton.nif)
- 15:08, 15 August 2020 (diff | hist) . . (0) . . N File:12 skeletonRefSkinResult.png (current)
- 15:08, 15 August 2020 (diff | hist) . . (0) . . N File:11 showBoneNodes.png (current)
- 15:08, 15 August 2020 (diff | hist) . . (0) . . N File:10 skeletonRefSkin.png (current)
- 15:02, 15 August 2020 (diff | hist) . . (+102) . . Arcane University:Editing Animation Skeletons (→Step 4 (optional): Copy a transparent reference skin into the skeleton.nif)
- 15:00, 15 August 2020 (diff | hist) . . (0) . . N File:09 proxyNodes.png (current)
- 14:59, 15 August 2020 (diff | hist) . . (+28) . . Arcane University:Editing Animation Skeletons (→Step 3: Add proxy nodes to the skeleton)
- 14:45, 15 August 2020 (diff | hist) . . (-4) . . Arcane University:Editing Animation Skeletons (→Tips and hints for skeleton editing and creative rigging)
- 14:45, 15 August 2020 (diff | hist) . . (0) . . N File:Vvardvark-anim.gif (current)
- 14:40, 15 August 2020 (diff | hist) . . (+8) . . Arcane University:Editing Animation Skeletons (→Tips and hints for skeleton editing and creative rigging)
- 14:39, 15 August 2020 (diff | hist) . . (-1) . . Arcane University:Editing Animation Skeletons (→Step 8: Try stuff, a lot)
- 14:39, 15 August 2020 (diff | hist) . . (+4) . . Arcane University:Editing Animation Skeletons (→Step 7: Preview in Creation Kit)
- 14:39, 15 August 2020 (diff | hist) . . (+9) . . Arcane University:Editing Animation Skeletons (→Step 6: Applying skeleton edits to an existing skin nif, WITHOUT deforming that skin.)
- 14:38, 15 August 2020 (diff | hist) . . (+2) . . Arcane University:Editing Animation Skeletons (→Step 5: Apply transforms to the proxy nodes)
- 14:38, 15 August 2020 (diff | hist) . . (+5) . . Arcane University:Editing Animation Skeletons (→Step 4 (optional): Copy a transparent reference skin into the skeleton.nif)
- 14:37, 15 August 2020 (diff | hist) . . (0) . . Arcane University:Editing Animation Skeletons (→Step 3: Add proxy nodes to the skeleton)
- 14:36, 15 August 2020 (diff | hist) . . (+13) . . Arcane University:Editing Animation Skeletons (→Step 3: Add proxy nodes to the skeleton)
- 14:33, 15 August 2020 (diff | hist) . . (+31) . . N File:08 lowPoly reference.png (From The Elder Scrolls: Legends) (current)
- 14:32, 15 August 2020 (diff | hist) . . (0) . . N File:07 lowPoly.png (current)
- 14:32, 15 August 2020 (diff | hist) . . (0) . . N File:05 balloon rigging4.png (current)
- 14:32, 15 August 2020 (diff | hist) . . (0) . . N File:05 balloon rigging3.png (current)
- 14:31, 15 August 2020 (diff | hist) . . (0) . . N File:04 balloon rigging2.png (current)
- 14:31, 15 August 2020 (diff | hist) . . (+95) . . Arcane University:Editing Animation Skeletons (→Step 2(A): Make a balloon animal.)
- 14:30, 15 August 2020 (diff | hist) . . (+60) . . Arcane University:Editing Animation Skeletons (→Step 2(B): Make a very low poly model)
- 13:51, 15 August 2020 (diff | hist) . . (0) . . N File:03 balloon rigging1.png (current)
- 13:49, 15 August 2020 (diff | hist) . . (0) . . N File:02 balloonAnimal.png (current)
- 13:49, 15 August 2020 (diff | hist) . . (+27) . . Arcane University:Editing Animation Skeletons (→Step 2(A): Make a balloon animal.)
- 13:48, 15 August 2020 (diff | hist) . . (0) . . N File:01 skeleton.png (current)
- 13:08, 15 August 2020 (diff | hist) . . (+48) . . Arcane University:Editing Animation Skeletons (→Step 2(B): Make a very low poly model)
- 13:07, 15 August 2020 (diff | hist) . . (+65) . . Arcane University:Editing Animation Skeletons (→Step 2(A): Make a balloon animal.)
- 12:59, 15 August 2020 (diff | hist) . . (+1) . . Arcane University:Editing Animation Skeletons
- 12:59, 15 August 2020 (diff | hist) . . (+15) . . Arcane University:Editing Animation Skeletons (→Step 2: Preparing a skin)
- 12:56, 15 August 2020 (diff | hist) . . (-6) . . Arcane University:Editing Animation Skeletons (→Step 1: Choose a vanilla skeleton/animation/behavior.)
- 12:56, 15 August 2020 (diff | hist) . . (+41) . . Arcane University:Editing Animation Skeletons
- 12:55, 15 August 2020 (diff | hist) . . (+1) . . Arcane University:Editing Animation Skeletons
- 12:54, 15 August 2020 (diff | hist) . . (+7) . . Arcane University:Editing Animation Skeletons (→Prerequisites)
- 12:53, 15 August 2020 (diff | hist) . . (-13) . . Arcane University:Editing Animation Skeletons
- 12:53, 15 August 2020 (diff | hist) . . (+9) . . Arcane University:Editing Animation Skeletons (→Foreword)
- 12:51, 15 August 2020 (diff | hist) . . (+18,442) . . N Arcane University:Editing Animation Skeletons (Created page with "==Foreword== Editing skeletons is not a substitute for editing animations, nor is it a substitute for creating a new creature behavior. This won’t end world hunger and it wo...")
- 12:47, 15 August 2020 (diff | hist) . . (+1) . . m Arcane University:Animation
- 12:47, 15 August 2020 (diff | hist) . . (+201) . . Arcane University:Animation (Adding link to new tutorial)
- 12:42, 15 August 2020 (diff | hist) . . (+3) . . m Arcane University:Animation
- 12:31, 15 August 2020 (diff | hist) . . (+247) . . Arcane University:Animation
- 12:28, 15 August 2020 (diff | hist) . . (+23) . . Arcane University:Animation (Every skin mesh, not every mesh. And it's not always a BSDismemberSkinInstance since some creatures have no body partitions.)
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