Difference between revisions of "Atmora:Main Page"
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There is also a project with [[Morrowind]] and [[Iliac_Bay]] planned to create volcano assets. | There is also a project with [[Morrowind]] and [[Iliac_Bay]] planned to create volcano assets. | ||
− | On top of that, Atmora strongly supports the cross-provincial teams of Atronach Forge, Arcane University, Public Relations Department and general dev server cooperation. | + | On top of that, Atmora strongly supports the cross-provincial teams of '''Atronach Forge''', '''Arcane University''', '''Public Relations Department''' and general dev server cooperation. |
==Progress== | ==Progress== |
Revision as of 18:42, 25 September 2017
Main Site | Atmora: Expedition to the North |
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Setting | the frozen continent north of Tamriel, Atmora |
Current Version | 0.983 |
Start Date | 01.03.2015 |
Atmora: Expedition to the North is a project under the Beyond Skyrim banner which aims to recreate the continent of Atmora in the Fourth Era.
The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.
Contents
Management
Methods
The project is using MergeScripts via TS5edit. A merge of esps and resources is taking place every 2 months. The project covers a Main Quest Series with various chapters and subchapters. When Chapter 1 is for example worked on in stage 3, then Chapter 2 is worked on in stage 2 and so on, simultaneously.
A merge happens at the end of each cycle, every 8 weeks. The next upcoming merge is at the end of September. All files of members are handed in then, the master plan is checked and inactive members are to be removed. The cleaning will be checked, and after a new build with new LOD is available, there is a conference with voice chat and streaming in discord that coordinates the updates in the master plan for upcoming cycles.
Members
Members are categorized in several departments:
- Level Design (CK based)
- Implementation (CK based)
- Modeler (Resources)
- Texturer (Resources)
- Music Composer (Resources)
- Voice Actors (Resources)
- Writer (Resources)
- Concept Artist (Resources)
- Tester
- Supporter
Each department has a department lead and there are three directors at top, The managing director, the creative director, and the technical director.
Daily communication happens via discord server as usual in BS Community in 2017.
Application
Application happens by leaving a post in the general BS forum, and then the candidate will be invited in the discord; introduce himself and will be introduced to the project and welcomed by the team. Level Designer have to prove their skills with an application ice cave, something that became a standard in the last months; and allowed feedback-based creative cooperation from the first moment.
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There is a facebook page, a trailer and an external forum (which is not used anymore at this point) as well as the internal Beyond Skyrim forum. The first trailer of "Atmora", released by Shinji72
A new trailer and screenshots are planned for Skyrims 6th birthday, the 11th of November 2017, along with the PR of other BS projects.
Cooperation with other BS projects
The geography and lore of Atmora is closely related to Roscrea. For that reason, a few writing aspects, textures and meshes show relations, and the Atmora team has open channels towards the Roscrea team, some are even members in both projects.
For further extending the ties to the BS world, an additional Khajit character was planned and partly implemented for the beginning of the Main Quest, in cooperation with the Elsweyr team.
There is also a project with Morrowind and Iliac_Bay planned to create volcano assets.
On top of that, Atmora strongly supports the cross-provincial teams of Atronach Forge, Arcane University, Public Relations Department and general dev server cooperation.
Progress
Some outer regions for Side Quests are worked on in level design; The Main Quest is worked on, and some more Side Quests are planned. Also, the pool of encounters, meshes, and textures is constantly improved. From merge 0.984, the Build will follow the structural conventions of Skyrim.
Bugs are constantly checked and fixed during creation, testers are asked for constant feedback.
Main Quest exteriors and about 90 interiors and various other assets are considered as finished.
Of course, there will be a long polishing period.
In September 2017 it seems reasonable to expect a release mid to end of 2018.
Project Releases
- none so far. there was an early alpha version available in 2016, but it was taken off the nexus later to avoid spoilers.
Gameplay Concept
Atmora is a dead continent, so the open world concept varies a bit from Skyrim or other BS projects. Survival is a key element, and it was a major aim since the start of the project to achieve "Frostfall" and "Need" mods compatibility. On top of that, loot, exploration, and riddles and battles do play a major role, and the story is more linear in the main quest sequences, Focusing on a group of actors and giving the player opportunities to make decisions that alter the outcome. It also comes with a stronger archeological aspect and puts more effort in creating an immersive arctic nature around the player.
Lore Information
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Miscellaneous Information
See Also
- For gameplay information, please visit: