Difference between revisions of "Atmora:Main Page"
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''The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.'' | ''The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.'' | ||
+ | |||
+ | ==Management== | ||
+ | |||
+ | The project is using MergeScripts via TS5edit. A merge of esps and resources is taking place every 2 months. | ||
+ | The project covers a Main Quest Series with various chapters and subchapters. When Chapter 1 is for example worked on in stage 3, | ||
+ | then Chapter 2 is worked on in stage 2 and so on, simultaneously. | ||
+ | |||
+ | Members are categorized in several departments: | ||
+ | |||
+ | * Level Design (CK based) | ||
+ | * Implementation (CK based) | ||
+ | * Modeler (Resources) | ||
+ | * Texturer (Resources) | ||
+ | * Music Composer (Resources) | ||
+ | * Voice Actors (Resources) | ||
+ | * Writer (Resources) | ||
+ | * Concept Artist (Resources) | ||
+ | * Tester | ||
+ | * Supporter | ||
+ | |||
+ | Each department has a **department lead** and there are three directors at top, | ||
+ | the management director, the creative director, and the technical director. | ||
+ | |||
+ | Daily communication happens via discord server as usual in BS Community in 2017. | ||
+ | |||
+ | ==Application== | ||
+ | |||
+ | Application happens by leaving a post in the general BS forum, and then the candiate will be invited in the discord; | ||
+ | introduce himself and will be introduced to the project and welcomed by the team. | ||
+ | Level Designer have to prove their skills with an application ice cave, something that became a standard in the last months; | ||
+ | and allowed feedback-based creative cooperation from the first moment. | ||
+ | |||
+ | ==Advertisement== | ||
+ | |||
+ | There exists a facebook page, a trailer and an external forum (which is not used anymore at this point) as well as the internal Beyond Skyrim forum. | ||
+ | [https://www.youtube.com/watch?v=Yk0surHJ6Jw The first trailer of "Atmora", released by Shinji72] | ||
+ | |||
+ | A new trailer and screenshots are planned for Skyrims 6th birthday, the 11th of november 2017, along with the PR of other BS projects. | ||
+ | |||
+ | ==Progress== | ||
+ | |||
+ | Some outer regions for Side Quests are worked on in level design; | ||
+ | the Main Quest is worked on, and some more Side Quests are planned. | ||
+ | Also, the pool of encounters, meshes and textures is constantly improved. | ||
+ | From merge 0.984, the Build will follow the stuctural conventions of Skyrim. | ||
+ | |||
+ | Bugs are constantly checked and fixed during creation, testers are asked for constant feedback. | ||
+ | |||
+ | Main Quest exteriors and about 90 interiors and various other assets are considered as finished. | ||
+ | |||
+ | Of course there will be a long polishing period. | ||
+ | |||
+ | In September 2017 it seems reasonable to expect a release mid to end of 2018. | ||
==Project Releases== | ==Project Releases== | ||
− | * none | + | |
+ | * none so far. there was an early alpha version available in 2016, but it was taken off the nexus later to avoid spoilers. | ||
==Lore Information== | ==Lore Information== |
Revision as of 14:14, 25 September 2017
Main Site | Atmora: Expedition to the North |
---|---|
Setting | the frozen continent north of Tamriel, Atmora |
Current Version | 0.983 |
Start Date | 01.03.2015 |
Atmora: Expedition to the North is a project under the Beyond Skyrim banner which aims to recreate the continent of Atmora in the Fourth Era.
The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.
Contents
Management
The project is using MergeScripts via TS5edit. A merge of esps and resources is taking place every 2 months. The project covers a Main Quest Series with various chapters and subchapters. When Chapter 1 is for example worked on in stage 3, then Chapter 2 is worked on in stage 2 and so on, simultaneously.
Members are categorized in several departments:
- Level Design (CK based)
- Implementation (CK based)
- Modeler (Resources)
- Texturer (Resources)
- Music Composer (Resources)
- Voice Actors (Resources)
- Writer (Resources)
- Concept Artist (Resources)
- Tester
- Supporter
Each department has a **department lead** and there are three directors at top, the management director, the creative director, and the technical director.
Daily communication happens via discord server as usual in BS Community in 2017.
Application
Application happens by leaving a post in the general BS forum, and then the candiate will be invited in the discord; introduce himself and will be introduced to the project and welcomed by the team. Level Designer have to prove their skills with an application ice cave, something that became a standard in the last months; and allowed feedback-based creative cooperation from the first moment.
Advertisement
There exists a facebook page, a trailer and an external forum (which is not used anymore at this point) as well as the internal Beyond Skyrim forum. The first trailer of "Atmora", released by Shinji72
A new trailer and screenshots are planned for Skyrims 6th birthday, the 11th of november 2017, along with the PR of other BS projects.
Progress
Some outer regions for Side Quests are worked on in level design; the Main Quest is worked on, and some more Side Quests are planned. Also, the pool of encounters, meshes and textures is constantly improved. From merge 0.984, the Build will follow the stuctural conventions of Skyrim.
Bugs are constantly checked and fixed during creation, testers are asked for constant feedback.
Main Quest exteriors and about 90 interiors and various other assets are considered as finished.
Of course there will be a long polishing period.
In September 2017 it seems reasonable to expect a release mid to end of 2018.
Project Releases
- none so far. there was an early alpha version available in 2016, but it was taken off the nexus later to avoid spoilers.
Lore Information
|
|
Miscellaneous Information
See Also
- For gameplay information, please visit: