Difference between revisions of "User:Thingy Person"
The Beyond Skyrim Wiki — Hosted by UESP
(→Custom creature behaviors) |
|||
Line 2: | Line 2: | ||
Short note on how to import custom creature using ck-cmd so I don't forget anything: | Short note on how to import custom creature using ck-cmd so I don't forget anything: | ||
− | + | # Use importrig to export skeleton | |
− | + | # Use importskin to export skin. Fix root bone name to NPC Root [Root] | |
− | + | # Do all behavior edits you need on donor havok project | |
− | + | ## For movement blend generators set weights to actual creature speed from animation | |
− | + | ## Replace skeleton with new skeleton. | |
− | + | ## In character file write in your new bone pair map. | |
− | + | # Use retargetcreature on donor behavior to copy behavior | |
− | + | # Use importanimation to export animations. Set -c to animationdata<YourCreature>project.txt generated by retargetcreature. Set -b to donor behavior (not new behavior!) folder | |
− | + | # Create race, skin, armor addon, etc in esp generated by retargetcreature. Set actual creature speed to movement type | |
== Custom idle AnimObjects == | == Custom idle AnimObjects == |
Revision as of 11:46, 28 May 2022
Custom creature behaviors
Short note on how to import custom creature using ck-cmd so I don't forget anything:
- Use importrig to export skeleton
- Use importskin to export skin. Fix root bone name to NPC Root [Root]
- Do all behavior edits you need on donor havok project
- For movement blend generators set weights to actual creature speed from animation
- Replace skeleton with new skeleton.
- In character file write in your new bone pair map.
- Use retargetcreature on donor behavior to copy behavior
- Use importanimation to export animations. Set -c to animationdata<YourCreature>project.txt generated by retargetcreature. Set -b to donor behavior (not new behavior!) folder
- Create race, skin, armor addon, etc in esp generated by retargetcreature. Set actual creature speed to movement type