Difference between revisions of "User:Thingy Person"

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2. Use importskin to export skin. Fix root bone name to NPC Root [Root]
 
2. Use importskin to export skin. Fix root bone name to NPC Root [Root]
 
3. Do all behavior edits you need on donor havok project
 
3. Do all behavior edits you need on donor havok project
    3.1. For movement blend generators set weights to actual creature speed from animation
+
3.1. For movement blend generators set weights to actual creature speed from animation
    3.2. Replace skeleton with new skeleton.
+
3.2. Replace skeleton with new skeleton.
    3.3. In character file write in your new bone pair map.
+
3.3. In character file write in your new bone pair map.
 
4. Use retargetcreature on donor behavior to copy behavior
 
4. Use retargetcreature on donor behavior to copy behavior
 
5. Use importanimation to export animations. Set -c to animationdata<YourCreature>project.txt generated by retargetcreature. Set -b to donor behavior (not new behavior!) folder
 
5. Use importanimation to export animations. Set -c to animationdata<YourCreature>project.txt generated by retargetcreature. Set -b to donor behavior (not new behavior!) folder

Revision as of 11:41, 28 May 2022

Custom creature behaviors

Short note on how to import custom creature using ck-cmd so I don't forget anything:

1. Use importrig to export skeleton 2. Use importskin to export skin. Fix root bone name to NPC Root [Root] 3. Do all behavior edits you need on donor havok project 3.1. For movement blend generators set weights to actual creature speed from animation 3.2. Replace skeleton with new skeleton. 3.3. In character file write in your new bone pair map. 4. Use retargetcreature on donor behavior to copy behavior 5. Use importanimation to export animations. Set -c to animationdata<YourCreature>project.txt generated by retargetcreature. Set -b to donor behavior (not new behavior!) folder 6. Create race, skin, armor addon, etc in esp generated by retargetcreature. Set actual creature speed to movement type

Custom idle AnimObjects