Difference between revisions of "Arcane University:Baking"
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(Created page with "Baking is the process of taking a high poly mesh and copying its information into a shader which is being used to create a normal map. This way, a mesh can be rendered with hi...") |
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Revision as of 07:43, 9 September 2020
Baking is the process of taking a high poly mesh and copying its information into a shader which is being used to create a normal map. This way, a mesh can be rendered with high surface information (good level of detail) but only using very few vertices (points) so the engine can render it at good performanc. The normal map appears to be a 3d detail but is actually a surface.