Difference between revisions of "Arcane University:Animation"
The Beyond Skyrim Wiki — Hosted by UESP
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== General Workflow == | == General Workflow == | ||
− | == Asset | + | == Asset-specific Tutorials == |
== Tool-specific Guidelines and Links == | == Tool-specific Guidelines and Links == | ||
[[Category:Arcane University]] | [[Category:Arcane University]] |
Revision as of 04:23, 25 March 2020
This is the main page of the Beyond Skyrim Arcane University Animation tutorials.
Contents
Expectation
An animator can make assets move the in-game engine. There are two different methods, one being Nifskope animations of bodies and the other bone-rigged (also called "skinned) animation. This work plays a vital role to implement 3D-Art and is often the last step of editing a 3d-Asset before implementing it directly inside the game engine.