Difference between revisions of "Arcane University:Animation"

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== General Workflow ==
 
== General Workflow ==
  
== Asset Apecific Tutorials ==
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== Asset-specific Tutorials ==
  
 
== Tool-specific Guidelines and Links ==
 
== Tool-specific Guidelines and Links ==
  
 
[[Category:Arcane University]]
 
[[Category:Arcane University]]

Revision as of 04:23, 25 March 2020

This is the main page of the Beyond Skyrim Arcane University Animation tutorials.

Expectation

An animator can make assets move the in-game engine. There are two different methods, one being Nifskope animations of bodies and the other bone-rigged (also called "skinned) animation. This work plays a vital role to implement 3D-Art and is often the last step of editing a 3d-Asset before implementing it directly inside the game engine.

General Workflow

Asset-specific Tutorials

Tool-specific Guidelines and Links