Difference between revisions of "Arcane University:Animation"

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(Created page with "This is the main page of the Beyond Skyrim Arcane University Animation tutorials. == Expectation == An animator can make assets move in game engine. There are two different...")
 
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== Expectation ==
 
== Expectation ==
  
An animator can make assets move in game engine. There are two different methods, one being Nifskope animations of bodies and the other bone-rigged (also called "skinned) animation. This work plays a vital role to implement [[3D-Art]] and is often the last step of editing an 3d-Asset before implementing it directly inside game engine.
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An animator can make assets move the in-game engine. There are two different methods, one being Nifskope animations of bodies and the other bone-rigged (also called "skinned) animation. This work plays a vital role to implement [[3D-Art]] and is often the last step of editing a 3d-Asset before implementing it directly inside the game engine.
  
 
== General Workflow ==
 
== General Workflow ==

Revision as of 03:48, 25 March 2020

This is the main page of the Beyond Skyrim Arcane University Animation tutorials.

Expectation

An animator can make assets move the in-game engine. There are two different methods, one being Nifskope animations of bodies and the other bone-rigged (also called "skinned) animation. This work plays a vital role to implement 3D-Art and is often the last step of editing a 3d-Asset before implementing it directly inside the game engine.

General Workflow

Asset Apecific Tutorials

Tool-specific Guidelines and Links