Difference between revisions of "Atmora:Main Page"

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* none so far. there was an early alpha version available in 2016, but it was taken off the nexus later to avoid spoilers.
 
* none so far. there was an early alpha version available in 2016, but it was taken off the nexus later to avoid spoilers.
 +
 +
==Gameplay Concept==
 +
 +
Atmora is a dead continent, so the open world concept varies a bit from Skyrim or other BS projects.
 +
Survival is a key element, and it was a major aim since the start of the project to achieve "Frostfall" and "Need" mods compatibility.
 +
On top of that, loot, exploration, and riddles and battles do play a major role, and the story is more linear in the main quest sequences,
 +
Focusing on a group of actors and giving the player opportunities to make decisions that alter the outcome.
 +
It also comes with a stronger archeological aspect and puts more effort in creating an immersive arctic nature around the player.
  
 
==Lore Information==
 
==Lore Information==

Revision as of 14:39, 25 September 2017

Main Site Atmora: Expedition to the North
Setting the frozen continent north of Tamriel, Atmora
Current Version 0.983
Start Date 01.03.2015

Atmora: Expedition to the North is a project under the Beyond Skyrim banner which aims to recreate the continent of Atmora in the Fourth Era.

The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.

Management

The project is using MergeScripts via TS5edit. A merge of esps and resources is taking place every 2 months. The project covers a Main Quest Series with various chapters and subchapters. When Chapter 1 is for example worked on in stage 3, then Chapter 2 is worked on in stage 2 and so on, simultaneously.

Members are categorized in several departments:

  • Level Design (CK based)
  • Implementation (CK based)
  • Modeler (Resources)
  • Texturer (Resources)
  • Music Composer (Resources)
  • Voice Actors (Resources)
  • Writer (Resources)
  • Concept Artist (Resources)
  • Tester
  • Supporter

Each department has a **department lead** and there are three directors at top, the management director, the creative director, and the technical director.

Daily communication happens via discord server as usual in BS Community in 2017.

A merge happens at the end of each cycle, every 8 weeks. The next upcoming merge is at the end of september. All files of members are handed in, the master plan is checked and inactive members are to be removed. The cleaning will be checked, and after a new build with new LOD is available, there is a conference with voice chat and streaming in discord that coordinates the updates in the master plan for upcoming cycles.

Application

Application happens by leaving a post in the general BS forum, and then the candiate will be invited in the discord; introduce himself and will be introduced to the project and welcomed by the team. Level Designer have to prove their skills with an application ice cave, something that became a standard in the last months; and allowed feedback-based creative cooperation from the first moment.

There exists a facebook page, a trailer and an external forum (which is not used anymore at this point) as well as the internal Beyond Skyrim forum. The first trailer of "Atmora", released by Shinji72

A new trailer and screenshots are planned for Skyrims 6th birthday, the 11th of november 2017, along with the PR of other BS projects.

Progress

Some outer regions for Side Quests are worked on in level design; the Main Quest is worked on, and some more Side Quests are planned. Also, the pool of encounters, meshes and textures is constantly improved. From merge 0.984, the Build will follow the stuctural conventions of Skyrim.

Bugs are constantly checked and fixed during creation, testers are asked for constant feedback.

Main Quest exteriors and about 90 interiors and various other assets are considered as finished.

Of course there will be a long polishing period.

In September 2017 it seems reasonable to expect a release mid to end of 2018.

Project Releases

  • none so far. there was an early alpha version available in 2016, but it was taken off the nexus later to avoid spoilers.

Gameplay Concept

Atmora is a dead continent, so the open world concept varies a bit from Skyrim or other BS projects. Survival is a key element, and it was a major aim since the start of the project to achieve "Frostfall" and "Need" mods compatibility. On top of that, loot, exploration, and riddles and battles do play a major role, and the story is more linear in the main quest sequences, Focusing on a group of actors and giving the player opportunities to make decisions that alter the outcome. It also comes with a stronger archeological aspect and puts more effort in creating an immersive arctic nature around the player.

Lore Information

Artifacts
Historical items of great power
Fauna
An archive of known creatures and constructs
Factions
Descriptions of the various orders and guilds in existence
Flora
Information about the plants that can be found growing in the area
History
A history of the region, containing timelines chronicling the major events
Library
A compilation of important writings
Linguistics
A study of local languages
Magic
Information about the different forms of magic in the region
Maps
An overview of the maps of the region
People
Brief biographical descriptions of famous and infamous characters
Places
Information about the various cities and areas of the region
Transportation
A discussion of modes of transportation in the region

Miscellaneous Information

See Also

For gameplay information, please visit: