Difference between revisions of "User:Thingy Person"
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+ | Welcome to the start of the Quest and Dialogue Implementation assignment series at the Arcane University. These assignments will introduce you to a great deal of relevant topics so that you'll be in a position to contribute to a mod project, or develop your own mods. This first page is not quite an assignment yet, but guidance on using the official Bethesda tutorials to get you up to speed. | ||
+ | * If you haven't worked with the Creation Kit yet, see [https://ck.uesp.net/wiki/Category:Getting_Started Getting Started] | ||
+ | * Then, begin doing the [https://ck.uesp.net/wiki/Bethesda_Tutorial_Planning_the_Quest Quest Design Fundamentals] series | ||
+ | * Next, do the [https://ck.uesp.net/wiki/Bethesda_Tutorial_Packages Intermediate Quest Design] series | ||
+ | |||
+ | |||
+ | |||
+ | * Your .esp file | ||
+ | * Compiled papyrus scripts (.pex file extension) in the Scripts folder | ||
+ | * Papyrus script sources (.psc file extension); the default folder for Skyrim Special Edition is Source/Scripts | ||
+ | * Your .seq file (in the seq folder) if you generated one | ||
+ | * Facegen data if you generated it, in Meshes/Actors/Facegen and Textures/Actors/Facegen | ||
+ | |||
+ | If you aren't using a mod manager, then the Creation Kit will dump all of these files in the respective directories in your Data folder and you will need to gather them up manually. Sorting by modified date may help. If you are launching the Creation Kit through Mod Organizer 2, then the files will be outputted to the Overwrite folder, which may make it easier. | ||
+ | |||
+ | If you end up contributing to a mod project, you won't have to generate and include a seq file or facegen seeing as that will need doing by the build maintainer after your work has been merged. If you are releasing a personal mod, though, all of these need including. |
Revision as of 07:13, 7 September 2025
Welcome to the start of the Quest and Dialogue Implementation assignment series at the Arcane University. These assignments will introduce you to a great deal of relevant topics so that you'll be in a position to contribute to a mod project, or develop your own mods. This first page is not quite an assignment yet, but guidance on using the official Bethesda tutorials to get you up to speed.
- If you haven't worked with the Creation Kit yet, see Getting Started
- Then, begin doing the Quest Design Fundamentals series
- Next, do the Intermediate Quest Design series
- Your .esp file
- Compiled papyrus scripts (.pex file extension) in the Scripts folder
- Papyrus script sources (.psc file extension); the default folder for Skyrim Special Edition is Source/Scripts
- Your .seq file (in the seq folder) if you generated one
- Facegen data if you generated it, in Meshes/Actors/Facegen and Textures/Actors/Facegen
If you aren't using a mod manager, then the Creation Kit will dump all of these files in the respective directories in your Data folder and you will need to gather them up manually. Sorting by modified date may help. If you are launching the Creation Kit through Mod Organizer 2, then the files will be outputted to the Overwrite folder, which may make it easier.
If you end up contributing to a mod project, you won't have to generate and include a seq file or facegen seeing as that will need doing by the build maintainer after your work has been merged. If you are releasing a personal mod, though, all of these need including.