Difference between revisions of "User:Thingy Person"
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+ | Welcome to the Arcane Mystic assignment for quest and dialogue implementation, where you will implement the small settlement of Marlinsvik, situated on Skyrim's northwestern coast. Although the scope of the settlement has been kept small, it is still a beefy exercise, and by the time you're done, you will have familiarized yourself with a sizeable amount of Creation Kit elements that will be useful for a project and for your own mods. | ||
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+ | The writing document folder for Marlinsvik can be found here: | ||
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+ | And you can load this esp as your active file and build off of it. It contains level design for the village, although the houses are of course still unpopulated: | ||
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+ | [https://docs.google.com/document/d/1JAt7PKfdoaE8i6MA5hMMVEO23IrJA6mWbWb5a5LONgY/ This document], originating from the Beyond Skyrim: Cyrodiil project, lists many of the required steps, although some of its contents go beyond the scope of this exercise. For the most part, you can rely on the instructions below. | ||
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+ | The exercise can be divided into four parts, taking you across all of the essential steps in implementing a settlement: | ||
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+ | * Basic setup of the NPCs and any data needed to make the settlement function | ||
+ | * Dialogue and scenes | ||
+ | * AI packages | ||
+ | * Quests | ||
+ | |||
+ | == Setup == | ||
+ | |||
+ | fezf |
Latest revision as of 13:48, 18 November 2024
Welcome to the Arcane Mystic assignment for quest and dialogue implementation, where you will implement the small settlement of Marlinsvik, situated on Skyrim's northwestern coast. Although the scope of the settlement has been kept small, it is still a beefy exercise, and by the time you're done, you will have familiarized yourself with a sizeable amount of Creation Kit elements that will be useful for a project and for your own mods.
The writing document folder for Marlinsvik can be found here:
And you can load this esp as your active file and build off of it. It contains level design for the village, although the houses are of course still unpopulated:
This document, originating from the Beyond Skyrim: Cyrodiil project, lists many of the required steps, although some of its contents go beyond the scope of this exercise. For the most part, you can rely on the instructions below.
The exercise can be divided into four parts, taking you across all of the essential steps in implementing a settlement:
- Basic setup of the NPCs and any data needed to make the settlement function
- Dialogue and scenes
- AI packages
- Quests
Setup[edit]
fezf