Difference between revisions of "Arcane University:Baking"

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==Baking==
 
Baking is the process of taking a high poly mesh and copying its information into a shader which is being used to create a normal map. This way, a mesh can be rendered with high surface information (good level of detail) but only using very few vertices (points) so the engine can render it at good performanc. The normal map appears to be a 3d detail but is actually a surface.
 
Baking is the process of taking a high poly mesh and copying its information into a shader which is being used to create a normal map. This way, a mesh can be rendered with high surface information (good level of detail) but only using very few vertices (points) so the engine can render it at good performanc. The normal map appears to be a 3d detail but is actually a surface.
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==See Also==
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* [https://www.youtube.com/watch?v=kGszEIT4Kww The Fundamentals of Perfect Baking (Youtube)]
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* [[Arcane_University:3D_Art#3D_baking_programs|3D Baking Programs]]
  
 
[[Category:Arcane University-3D Art| ]] [[Category:Arcane University-Method| ]]
 
[[Category:Arcane University-3D Art| ]] [[Category:Arcane University-Method| ]]

Revision as of 15:08, 13 May 2021

Baking

Baking is the process of taking a high poly mesh and copying its information into a shader which is being used to create a normal map. This way, a mesh can be rendered with high surface information (good level of detail) but only using very few vertices (points) so the engine can render it at good performanc. The normal map appears to be a 3d detail but is actually a surface.

See Also