Difference between revisions of "Atmora:Main Page"
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On top of that, loot, exploration, and riddles and battles do play a major role, and the story is more linear in the main quest sequences, | On top of that, loot, exploration, and riddles and battles do play a major role, and the story is more linear in the main quest sequences, | ||
Focusing on a group of actors and giving the player opportunities to make decisions that alter the outcome. | Focusing on a group of actors and giving the player opportunities to make decisions that alter the outcome. | ||
− | It also comes with a stronger archeological aspect and puts more effort in creating an immersive arctic nature around the player. | + | It also comes with a stronger archeological aspect and puts more effort in creating an immersive arctic nature around the player. Another |
+ | notable difference from the other projects, is that once the player had completed the main quest, they will not be able to return to the | ||
+ | continent. The opposite is also true, once the player has entered Atmora, they cannot return to Tamriel until the main quest is completed. | ||
==General Information== | ==General Information== |
Revision as of 11:33, 1 June 2019
Main Site | Atmora: Expedition to the North |
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Setting | the frozen continent north of Tamriel, Atmora |
Current Version | 0.986 (August 2018) |
Start Date | 01.03.2015 |
Atmora: Expedition to the North is a project under the Beyond Skyrim banner which aims to recreate the continent of Atmora in the Fourth Era.
The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.
Contents
Management
Methods
The project is using MergeScripts via TS5edit. A merge of esps and resources is taking place every 2 months. The project covers a Main Quest Series with various chapters and subchapters. When Chapter 1 is for example worked on in stage 3, then Chapter 2 is worked on in stage 2 and so on, simultaneously.
A merge happens at the end of each cycle, every 8 weeks to 4 months.
All files of members are handed in then, the master plan is checked and inactive members are to be removed. The cleaning will be checked, and after a new build with new LOD is available, there is a conference with voice chat and streaming in discord that coordinates the updates in the master plan for upcoming cycles.
Members
Members are categorized in several departments:
- Level Design (CK based)
- Implementation (CK based)
- Modeler (Resources)
- Texturer (Resources)
- Music Composer (Resources)
- Voice Actors (Resources)
- Writer (Resources)
- Concept Artist (Resources)
- Tester
- Supporter
Each department has a department lead and there are three directors at top, The managing director, the creative director, and the technical director.
Daily communication happens via discord server as usual in BS Community.
Application
Application happens by leaving a post in the general BS forum, and then the candidate will be invited in the discord; introduce himself and will be introduced to the project and welcomed by the team. Level Designer have to prove their skills with an application ice cave, something that became a standard in the last months; and allowed feedback-based creative cooperation from the first moment.
Advertisement
There is a facebook page, two trailers as well as the internal Beyond Skyrim forum.
Trailers
- The first trailer of "Atmora", released by Shinji72
- The second trailer of "Atmora", released by the team itself
Fan Videos
- A fan video with some Q&A, released by StraightUpIrish in cooperation with the team
- A preview by a fan in french
Official pages
The Atmora project also had an older forum prior to joining BS but it's no longer in use.
Cooperation with other BS projects
The geography and lore of Atmora is closely related to Roscrea. For that reason, a few writing aspects, textures and meshes show relations, and the Atmora team has open channels towards the Roscrea team, some are even members in both projects.
For further extending the ties to the BS world, an additional Khajit character was planned and partly implemented for the beginning of the Main Quest, in cooperation with the Elsweyr team.
There is also a project with Morrowind and Iliac Bay planned to create volcano assets.
On top of that, Atmora strongly supports the cross-provincial teams of Atronach Forge, Arcane University, Public Relations Department and general dev server cooperation.
Progress
Some outer regions for Side Quests are worked on in level design; The Main Quest is worked on, and some more Side Quests are planned. Also, the pool of encounters, meshes, and textures is constantly improved. From merge 0.984, the Build will follow the structural conventions of Skyrim.
The most recent build is merged in August 2018 and called version 0.986.
Bugs are constantly checked and fixed during creation, testers are asked for constant feedback.
Main Quest exteriors and about 110 interiors and various other assets are considered as finished.
Writing 90% done small gaps for implementation purposes
Level Design 90% done smaller polishes during implementation and a few interiors
Concept Art 80% done smaller claims left
Textures 100% done landscape etc
Sounds and Music 80% done
3d Department roughly 50% done, Creatures 70% done, Armors 33% done, Weapons 100% done, Artefacts 50% done, Architecture 50% done,
Implementation roughly 25% done, Main Quest: 25%, Side Quests: 20%, Effects: 50%,
Of course, there will be a long polishing period.
Project Releases
- none so far. there was an early alpha version available in 2016, but it was taken off the nexus later to avoid spoilers.
Gameplay Concept
Atmora is a dead continent, so the open world concept varies a bit from Skyrim or other BS projects. Survival is a key element, and it was a major aim since the start of the project to achieve "Frostfall" and "Need" mods compatibility. On top of that, loot, exploration, and riddles and battles do play a major role, and the story is more linear in the main quest sequences, Focusing on a group of actors and giving the player opportunities to make decisions that alter the outcome. It also comes with a stronger archeological aspect and puts more effort in creating an immersive arctic nature around the player. Another notable difference from the other projects, is that once the player had completed the main quest, they will not be able to return to the continent. The opposite is also true, once the player has entered Atmora, they cannot return to Tamriel until the main quest is completed.
General Information
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Miscellaneous Information
See Also
- For gameplay information, please visit: