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| − | All credit to Jonahex
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| − | == Animation events ==
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| − | == Tools ==
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| − | == Custom creature implementation ==
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| − | Short note on how to import custom creature using ck-cmd so I don't forget anything:
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| − | # Use importrig to export skeleton
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| − | # Use importskin to export skin. Fix root bone name to NPC Root [Root]
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| − | # Do all behavior edits you need on donor havok project
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| − | ## For movement blend generators set weights to actual creature speed from animation
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| − | ## Replace skeleton with new skeleton.
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| − | ## In character file write in your new bone pair map.
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| − | # Use retargetcreature on donor behavior to copy behavior
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| − | # Use importanimation to export animations. Set -c to animationdata<YourCreature>project.txt generated by retargetcreature. Set -b to donor behavior (not new behavior!) folder
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| − | # Create race, skin, armor addon, etc in esp generated by retargetcreature. Set actual creature speed to movement type
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| − | == Custom idles ==
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| − | == Behavior editing ==
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		Latest revision as of 16:37, 9 September 2025