Difference between revisions of "User:Thingy Person"

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All credit to Jonahex
 
== Custom creature behaviors ==
 
Short note on how to import custom creature using ck-cmd so I don't forget anything:
 
  
# Use importrig to export skeleton
 
# Use importskin to export skin. Fix root bone name to NPC Root [Root]
 
# Do all behavior edits you need on donor havok project
 
## For movement blend generators set weights to actual creature speed from animation
 
## Replace skeleton with new skeleton.
 
## In character file write in your new bone pair map.
 
# Use retargetcreature on donor behavior to copy behavior
 
# Use importanimation to export animations. Set -c to animationdata<YourCreature>project.txt generated by retargetcreature. Set -b to donor behavior (not new behavior!) folder
 
# Create race, skin, armor addon, etc in esp generated by retargetcreature. Set actual creature speed to movement type
 
 
== Custom idle AnimObjects ==
 

Latest revision as of 18:04, 14 December 2024