The Beyond Skyrim Wiki — Hosted by UESP
|
|
(162 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | == Custom creature behaviors ==
| |
− | Short note on how to import custom creature using ck-cmd so I don't forget anything:
| |
| | | |
− | 1. Use importrig to export skeleton
| |
− | 2. Use importskin to export skin. Fix root bone name to NPC Root [Root]
| |
− | 3. Do all behavior edits you need on donor havok project
| |
− | 3.1. For movement blend generators set weights to actual creature speed from animation
| |
− | 3.2. Replace skeleton with new skeleton.
| |
− | 3.3. In character file write in your new bone pair map.
| |
− | 4. Use retargetcreature on donor behavior to copy behavior
| |
− | 5. Use importanimation to export animations. Set -c to animationdata<YourCreature>project.txt generated by retargetcreature. Set -b to donor behavior (not new behavior!) folder
| |
− | 6. Create race, skin, armor addon, etc in esp generated by retargetcreature. Set actual creature speed to movement type
| |
− |
| |
− | == Custom idle AnimObjects ==
| |
Latest revision as of 18:04, 14 December 2024