Difference between revisions of "Arcane University:XVASynth"

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(Step 4 - Generating the lip files)
(Step 5 - Combining audio & lip files to fuz file)
 
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===Step 5 - Combining audio & lip files to fuz file===
 
===Step 5 - Combining audio & lip files to fuz file===
Install Yakitori Audio Converter and put FFmpeg.exe for Windows into the YAC’s main folder.
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* Install Yakitori Audio Converter [https://www.nexusmods.com/skyrimspecialedition/mods/17765] and put FFmpeg.exe [https://github.com/BtbN/FFmpeg-Builds/releases] for Windows into the YAC’s main folder.
Open YAC and set input format to .wav and output format to .fuz.
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* Open YAC and set input format to .wav and output format to .fuz.
Click File/Open folder and select your Data folder where the sound files are located
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* Click File/Open folder and select your Data folder where the sound files are located
Click Convert.
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* Click Convert.

Latest revision as of 05:53, 7 January 2022

Auto-Generate Voice Lines using xVASynth[edit]

By Elscrux (Skyrim only at the moment)

Step 1 - Setting up xVASynth[edit]

  • Install xVASynth [1].
  • Install as many voice models as you like.

Step 2 - Generating the batch file[edit]

  • Open xEdit [2] and load your plugin with the dialogue.
  • Run the ExportVoiceTypes script [3] and save the resulting VoiceTypes.csv file.
  • Open VoiceTypes.csv and fill the second column with matching voice type ids that you installed to xVASynth. You can lookup the id for every voice type here: xVASynth/resources/app/models/game/voice_type.json
  • Right-Click on the Quest category of your plugin and start SKVASynthGenerator [4].
  • When prompted, open VoiceTypes.csv and follow the instructions of the script, then save the resulting DialogueExport.csv file.

Step 3 - Generating the audio files[edit]

  • Open xVASynth
  • Click on the batch icon in the upper right.
  • Drag and drop DialogueExport.csv into xVASynth.
  • Click Synthesize Batch.
  • Wait until xVASynth is finished, the voice lines should be located in the main folder of xVASynth in their respective voice type folders. It is recommended to create a mod in MO2 [5] for them, otherwise drop them into the data folder. In both cases the folder structure should be: Sound/Voice/your_plugin_name_with_file_ending/voice_type_folders

Step 4 - Generating the lip files[edit]

  • Install SynthUtil [6].
  • Select the path to your voice files folder.
  • Click ‘Start Process’

Step 5 - Combining audio & lip files to fuz file[edit]

  • Install Yakitori Audio Converter [7] and put FFmpeg.exe [8] for Windows into the YAC’s main folder.
  • Open YAC and set input format to .wav and output format to .fuz.
  • Click File/Open folder and select your Data folder where the sound files are located
  • Click Convert.