Difference between revisions of "Arcane University:XVASynth"
The Beyond Skyrim Wiki — Hosted by UESP
(→Step 3 - Generating the audio files) |
(→Step 5 - Combining audio & lip files to fuz file) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
===Step 1 - Setting up xVASynth=== | ===Step 1 - Setting up xVASynth=== | ||
− | Install xVASynth [https://www.nexusmods.com/skyrimspecialedition/mods/44184]. | + | * Install xVASynth [https://www.nexusmods.com/skyrimspecialedition/mods/44184]. |
− | Install as many voice models as you like. | + | * Install as many voice models as you like. |
===Step 2 - Generating the batch file=== | ===Step 2 - Generating the batch file=== | ||
− | Open xEdit [https://github.com/TES5Edit/TES5Edit/releases] and load your plugin with the dialogue. | + | * Open xEdit [https://github.com/TES5Edit/TES5Edit/releases] and load your plugin with the dialogue. |
− | Run the ExportVoiceTypes script [https://drive.google.com/file/d/1l2MCU0INh8NfF61AZ6izrwtLwIhzd89V/view] and save the resulting VoiceTypes.csv file. | + | * Run the ExportVoiceTypes script [https://drive.google.com/file/d/1l2MCU0INh8NfF61AZ6izrwtLwIhzd89V/view] and save the resulting VoiceTypes.csv file. |
− | Open VoiceTypes.csv and fill the second column with matching voice type ids that you installed to xVASynth. You can lookup the id for every voice type here: ''xVASynth/resources/app/models/game/voice_type.json'' | + | * Open VoiceTypes.csv and fill the second column with matching voice type ids that you installed to xVASynth. You can lookup the id for every voice type here: ''xVASynth/resources/app/models/game/voice_type.json'' |
− | Right-Click on the Quest category of your plugin and start SKVASynthGenerator [https://drive.google.com/file/d/17mqBYfNoOGKVarY5SuWklc1VSu_oc2dq/view]. | + | * Right-Click on the Quest category of your plugin and start SKVASynthGenerator [https://drive.google.com/file/d/17mqBYfNoOGKVarY5SuWklc1VSu_oc2dq/view]. |
− | When prompted, open VoiceTypes.csv and follow the instructions of the script, then save the resulting DialogueExport.csv file. | + | * When prompted, open VoiceTypes.csv and follow the instructions of the script, then save the resulting DialogueExport.csv file. |
===Step 3 - Generating the audio files=== | ===Step 3 - Generating the audio files=== | ||
− | + | * Open xVASynth | |
− | + | * Click on the batch icon in the upper right. | |
− | + | * Drag and drop DialogueExport.csv into xVASynth. | |
− | + | * Click Synthesize Batch. | |
− | + | * Wait until xVASynth is finished, the voice lines should be located in the main folder of xVASynth in their respective voice type folders. It is recommended to create a mod in MO2 [https://github.com/Modorganizer2/modorganizer/releases] for them, otherwise drop them into the data folder. In both cases the folder structure should be: ''Sound/Voice/your_plugin_name_with_file_ending/voice_type_folders'' | |
===Step 4 - Generating the lip files=== | ===Step 4 - Generating the lip files=== | ||
− | Install SynthUtil | + | * Install SynthUtil [https://github.com/Athena-6/SynthUtil/releases]. |
− | + | * Select the path to your voice files folder. | |
− | + | * Click ‘Start Process’ | |
− | Select the path to your voice files folder. | ||
− | Click ‘Start Process’ | ||
===Step 5 - Combining audio & lip files to fuz file=== | ===Step 5 - Combining audio & lip files to fuz file=== | ||
− | Install Yakitori Audio Converter and put FFmpeg.exe for Windows into the YAC’s main folder. | + | * Install Yakitori Audio Converter [https://www.nexusmods.com/skyrimspecialedition/mods/17765] and put FFmpeg.exe [https://github.com/BtbN/FFmpeg-Builds/releases] for Windows into the YAC’s main folder. |
− | Open YAC and set input format to .wav and output format to .fuz. | + | * Open YAC and set input format to .wav and output format to .fuz. |
− | Click File/Open folder and select your Data folder where the sound files are located | + | * Click File/Open folder and select your Data folder where the sound files are located |
− | Click Convert. | + | * Click Convert. |
Latest revision as of 05:53, 7 January 2022
Contents
Auto-Generate Voice Lines using xVASynth[edit]
By Elscrux (Skyrim only at the moment)
Step 1 - Setting up xVASynth[edit]
- Install xVASynth [1].
- Install as many voice models as you like.
Step 2 - Generating the batch file[edit]
- Open xEdit [2] and load your plugin with the dialogue.
- Run the ExportVoiceTypes script [3] and save the resulting VoiceTypes.csv file.
- Open VoiceTypes.csv and fill the second column with matching voice type ids that you installed to xVASynth. You can lookup the id for every voice type here: xVASynth/resources/app/models/game/voice_type.json
- Right-Click on the Quest category of your plugin and start SKVASynthGenerator [4].
- When prompted, open VoiceTypes.csv and follow the instructions of the script, then save the resulting DialogueExport.csv file.
Step 3 - Generating the audio files[edit]
- Open xVASynth
- Click on the batch icon in the upper right.
- Drag and drop DialogueExport.csv into xVASynth.
- Click Synthesize Batch.
- Wait until xVASynth is finished, the voice lines should be located in the main folder of xVASynth in their respective voice type folders. It is recommended to create a mod in MO2 [5] for them, otherwise drop them into the data folder. In both cases the folder structure should be: Sound/Voice/your_plugin_name_with_file_ending/voice_type_folders
Step 4 - Generating the lip files[edit]
- Install SynthUtil [6].
- Select the path to your voice files folder.
- Click ‘Start Process’