Difference between revisions of "Arcane University:LOD Model Creation"
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("creating lod models" outline) |
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*texture size | *texture size | ||
*features supported by LOD | *features supported by LOD | ||
− | **spec | + | **no spec |
**vertex colors | **vertex colors | ||
− | **alpha | + | **alpha (testing only) |
**glow | **glow | ||
**no animation | **no animation |
Revision as of 21:21, 6 June 2021
- what is lod used for
- arch
- trees
- landscape objects
- polycounts
- texture size
- features supported by LOD
- no spec
- vertex colors
- alpha (testing only)
- glow
- no animation
- if you NEED it, use the "full LOD" option. use sparingly
- methods overview
- decimate with custom model
- best for things that are already baked, or unique architecture
- exactly the same workflow as baking a low poly
- decimate and adjust UVs
- good for things that use tiling textures
- decimate with custom model
- see also
- how lod works
- how to generate lod for a worldspace