Difference between revisions of "Arcane University:LOD Model Creation"

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("creating lod models" outline)
Line 7: Line 7:
 
*texture size
 
*texture size
 
*features supported by LOD
 
*features supported by LOD
**spec
+
**no spec
 
**vertex colors
 
**vertex colors
**alpha
+
**alpha (testing only)
 
**glow
 
**glow
 
**no animation
 
**no animation

Revision as of 21:21, 6 June 2021

  • what is lod used for
    • arch
    • trees
    • landscape objects
  • polycounts
  • texture size
  • features supported by LOD
    • no spec
    • vertex colors
    • alpha (testing only)
    • glow
    • no animation
      • if you NEED it, use the "full LOD" option. use sparingly
  • methods overview
    • decimate with custom model
      • best for things that are already baked, or unique architecture
      • exactly the same workflow as baking a low poly
    • decimate and adjust UVs
      • good for things that use tiling textures
  • see also
    • how lod works
    • how to generate lod for a worldspace