Difference between revisions of "Arcane University:LOD Model Creation"
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| − | + | *what is lod used for | |
| − | + | **arch | |
| − | + | **trees | |
| − | + | **landscape objects | |
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| − | + | *polycounts | |
| + | *texture size | ||
| + | *features supported by LOD | ||
| + | **spec | ||
| + | **vertex colors | ||
| + | **alpha | ||
| + | **glow | ||
| + | **no animation | ||
| + | ***if you NEED it, use the "full LOD" option. use sparingly | ||
| + | |||
| + | *methods overview | ||
| + | **decimate with custom model | ||
| + | ***best for things that are already baked, or unique architecture | ||
| + | ***exactly the same workflow as baking a low poly | ||
| + | **decimate and adjust UVs | ||
| + | ***good for things that use tiling textures | ||
| + | |||
| + | *see also | ||
| + | **how lod works | ||
| + | **how to generate lod for a worldspace | ||
Revision as of 15:07, 6 June 2021
- what is lod used for
- arch
- trees
- landscape objects
- polycounts
- texture size
- features supported by LOD
- spec
- vertex colors
- alpha
- glow
- no animation
- if you NEED it, use the "full LOD" option. use sparingly
- methods overview
- decimate with custom model
- best for things that are already baked, or unique architecture
- exactly the same workflow as baking a low poly
- decimate and adjust UVs
- good for things that use tiling textures
- decimate with custom model
- see also
- how lod works
- how to generate lod for a worldspace