Difference between revisions of "Arcane University:Concept Art"
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== Expectation == | == Expectation == | ||
− | A concept artist can visualize and imagine shapes, layouts, color compositions and environments based on writing and discussions. This artwork plays a vital role to prepare [[3D-Art]] and is the first step in the asset pipeline for game art. | + | A concept artist can visualize and imagine shapes, layouts, color compositions and environments based on writing and discussions. This artwork plays a vital role to prepare [[3D-Art]] and is the first step in the asset pipeline for game art. Concept art requires two basic skills: drawing and imagination. It always grounded in reality, yet still creative, and gives the viewer a clear understanding of how something would look if it were real. This can range from environments to creatures and even more complex characters. Visualizing entire worlds takes a lot of practice. Concept artists need to think like designers, using their knowledge to create objects and characters that could exist within their fantasy world. |
== General Workflow == | == General Workflow == |
Revision as of 03:57, 5 April 2020
This is the main page of the Beyond Skyrim Arcane University Concept Art tutorials.
Contents
Expectation
A concept artist can visualize and imagine shapes, layouts, color compositions and environments based on writing and discussions. This artwork plays a vital role to prepare 3D-Art and is the first step in the asset pipeline for game art. Concept art requires two basic skills: drawing and imagination. It always grounded in reality, yet still creative, and gives the viewer a clear understanding of how something would look if it were real. This can range from environments to creatures and even more complex characters. Visualizing entire worlds takes a lot of practice. Concept artists need to think like designers, using their knowledge to create objects and characters that could exist within their fantasy world.