Editing Arcane University:Level Design
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====Optimisation==== | ====Optimisation==== | ||
− | + | Load room borders, occlusion planes, check unrequired objects, remove stuff from the conception phase and clean up carefully; | |
+ | If you have too much to load in an interior, making a second interior is always an option, as there are limits to our beloved CK engine. | ||
Try to remove or replace small scaled objects (high texture density), FX effects where they aren’t needed and objects that are only 30% or less visible (because the rest is outside the surface). | Try to remove or replace small scaled objects (high texture density), FX effects where they aren’t needed and objects that are only 30% or less visible (because the rest is outside the surface). | ||
Reminder: This is how Bethesda explained optimization: https://www.youtube.com/watch?v=acfuZiQh83Y&list=PLD5AA9F15CAA68B07&index=9. | Reminder: This is how Bethesda explained optimization: https://www.youtube.com/watch?v=acfuZiQh83Y&list=PLD5AA9F15CAA68B07&index=9. |