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====Optimisation====
 
====Optimisation====
Make sure to create roombounds or occlusion planes to optimize your interior. If you have a massive interior, split it into multiple cells. Vanilla dungeons are a good guide for how big you should let a cell get before splitting it off into another.
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Load room borders, occlusion planes, check unrequired objects, remove stuff from the conception phase and clean up carefully;
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If you have too much to load in an interior, making a second interior is always an option, as there are limits to our beloved CK engine.
 
Try to remove or replace small scaled objects (high texture density), FX effects where they aren’t needed and objects that are only 30% or less visible (because the rest is outside the surface).
 
Try to remove or replace small scaled objects (high texture density), FX effects where they aren’t needed and objects that are only 30% or less visible (because the rest is outside the surface).
 
Reminder: This is how Bethesda explained optimization: https://www.youtube.com/watch?v=acfuZiQh83Y&list=PLD5AA9F15CAA68B07&index=9.
 
Reminder: This is how Bethesda explained optimization: https://www.youtube.com/watch?v=acfuZiQh83Y&list=PLD5AA9F15CAA68B07&index=9.

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