Editing Arcane University:Intro to Asset Implementation

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[[File:Collision Example.png]]
 
[[File:Collision Example.png]]
  
Before you attach a collision, you must decide on Asset Type. Scroll down to [[Arcane_University:Intro_to_Asset_Implementation#Creation_Kit|Asset Types]] and find out if it's clutter (a misc object or moveable static) or static.  
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Before you attach a collision, you must decide on Asset Type. Scroll down to [[Asset Types]] and find out if it's clutter (a misc object or moveable static) or static.  
 
'''There are different ways to attach a collision''', and you can do it with CK-CMD, Niftools, or in Nifskope itself. The ''type'' of collision your asset needs will differ, so '''read about collisions in [[AU:Mesh Collisions|the article]] and about [[#Clutter Asset Types|different types of clutter]].'''
 
'''There are different ways to attach a collision''', and you can do it with CK-CMD, Niftools, or in Nifskope itself. The ''type'' of collision your asset needs will differ, so '''read about collisions in [[AU:Mesh Collisions|the article]] and about [[#Clutter Asset Types|different types of clutter]].'''
  
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If you've not even heard about Creation Kit before now, you must first install it. To ensure you install the right version, follow [https://www.creationkit.com/index.php?title=Category:Tutorials the tutorial on creationkit.com]. You can find various tutorials on the right hand side. If you're using ''Skyrim Special Edition'', also install the [https://www.nexusmods.com/skyrimspecialedition/mods/20061 SSE CK Fixes]. Trust me.
 
If you've not even heard about Creation Kit before now, you must first install it. To ensure you install the right version, follow [https://www.creationkit.com/index.php?title=Category:Tutorials the tutorial on creationkit.com]. You can find various tutorials on the right hand side. If you're using ''Skyrim Special Edition'', also install the [https://www.nexusmods.com/skyrimspecialedition/mods/20061 SSE CK Fixes]. Trust me.
  
=== Asset Types ===
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=== Clutter Asset Types ===
Creation Kit has three different types of '''assets''': misc object, moveable static, and static.
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Creation Kit has three different types of '''clutter''': misc object, moveable static, and static.
  
 
==== The defining properties of a [[File: Creation_Kit_Misc_Object_Icon.png]] Misc Object ====
 
==== The defining properties of a [[File: Creation_Kit_Misc_Object_Icon.png]] Misc Object ====
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In the Model box, navigate to your NIF file in the Data folder.  
 
In the Model box, navigate to your NIF file in the Data folder.  
  
And that should be it! Before you close Creation Kit, take note of the Form ID - you can see it in the Object Window.
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And that should be it! Before you close Creation Kit, take note of the Form ID - you can see it in the Object Window.
  
 
=== Testing Your Asset ===
 
=== Testing Your Asset ===

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