Editing Arcane University:Editing Animation Skeletons

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[[File:Vvardvark-anim.gif]]
 
[[File:Vvardvark-anim.gif]]
  
Editing skeletons is not a substitute for editing animations, nor is it a substitute for creating a new creature behavior. For that, see [[Arcane University: Implementation of Custom Animations|Implementation of Custom Animations]].
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Editing skeletons is not a substitute for editing animations, nor is it a substitute for creating a new creature behavior. This won’t end world hunger and it won’t end the Skyrim modding scene’s hunger for unique creatures!
  
 
It is a useful tool in some cases: when an existing creature’s behavior and animations match very well with your custom creature, so you just need a quick and easy (and compatible) way to alter the shape a little. But even then, you should realize that skeleton changes may interact with the existing animations in unexpected ways.
 
It is a useful tool in some cases: when an existing creature’s behavior and animations match very well with your custom creature, so you just need a quick and easy (and compatible) way to alter the shape a little. But even then, you should realize that skeleton changes may interact with the existing animations in unexpected ways.
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• If two subsequent bones rotate similar amounts at the same time, such as the Neck1 and Neck2 bones on the chicken, you can rotate them so that they will cancel each other out along one axis, but both not on the perpendicular axis. If a vertex is rigged equally to each of these bones, it can create the effect of a translation instead of a rotation. For the vvardvark (animated gif at top of page) I’ve set them up to partially cancel, letting the tongue dart forward and back.
 
• If two subsequent bones rotate similar amounts at the same time, such as the Neck1 and Neck2 bones on the chicken, you can rotate them so that they will cancel each other out along one axis, but both not on the perpendicular axis. If a vertex is rigged equally to each of these bones, it can create the effect of a translation instead of a rotation. For the vvardvark (animated gif at top of page) I’ve set them up to partially cancel, letting the tongue dart forward and back.
  
[[Category:Arcane University| ]][[Category:Arcane University-3D Art| ]][[Category:Arcane University-Animation]]
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[[Category:Arcane University| ]][[Category:Arcane University-3D Art| ]][[Category:Arcane University-3d-Animation]]

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