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[[Category:Atmora]]{{Languages}}
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[[Category:Atmora]]
 
{| class="wikitable" align="right"
 
{| class="wikitable" align="right"
 
|colspan=2|[[File:BS Atmora Logo.png|center|frameless]]
 
|colspan=2|[[File:BS Atmora Logo.png|center|frameless]]
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|-
 
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!'''Current Version'''
 
!'''Current Version'''
|0.988 (August 2019)
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|0.986 (August 2018)
 
|-
 
|-
 
!'''Start Date'''
 
!'''Start Date'''
 
|01.03.2015
 
|01.03.2015
 
|}
 
|}
'''Atmora: Expedition to the North''' is a project under the [[Beyond Skyrim]] banner which aims to recreate the continent of Atmora in the Fourth Era.
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[[File:AtmoraLogo.png|thumb|right|The emblem of the project.]]
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'''Atmora: Expedition to the North''' is a project under the [[Beyond Skyrim]] banner which aims to recreate the continent of [[Atmora:Atmora|Atmora]] in the Fourth Era.
  
 
[[File:Atmoramap.jpg|thumb|right|The lost continent of Atmora, as its borders might have been. The real coastline, of course, remains unclear due to the great Frostfall]]
 
[[File:Atmoramap.jpg|thumb|right|The lost continent of Atmora, as its borders might have been. The real coastline, of course, remains unclear due to the great Frostfall]]
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''The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.''
 
''The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.''
  
==Team Management==
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==Management==
  
A [[merge]], the action of gathering patches and resources based on the recent master build, happens at the end of each [[cycle]], a period for creating new content, every 4 months.
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===Methods===
After the merge is conducted, a new version of the master build is available and the cycle starts over again. At the end of a cycle, members are honoured for contributions and recruits can become full members. Inactive members are removed or demoted to guest status. On the new master build, LOD is created, then the package is distributed, and in a meeting called "scheduling conference" for the new cycle, the claims and milestones are discussed and decided.
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The team is structured in several departments. Each department has a department lead and there are three directors in the team.
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The project is using MergeScripts via TS5edit. A merge of esps and resources is taking place every 2 months.
Daily communication happens via discord server as usual in BS Community.
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The project covers a Main Quest Series with various chapters and subchapters. When Chapter 1 is for example worked on in stage 3,
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then Chapter 2 is worked on in stage 2 and so on, simultaneously.  
  
'''Open Departments for Applicants'''
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A merge happens at the end of each cycle, every 8 weeks to 4 months.
  
* '''Implementation'''
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All files of members are handed in then, the master plan is checked and inactive members are to be removed.
* '''3D-Environment Art'''
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The cleaning will be checked, and after a new build with new LOD is available,
* '''3D-Character Art'''
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there is a conference with voice chat and streaming in discord that coordinates the updates in the master plan for upcoming cycles.
* '''Voice Acting (Audio)'''
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* '''Writing'''
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'''Other Departments'''
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===Members===
* '''Concept Artist'''
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* '''Level Design'''
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* '''Music/Composition (Audio)'''
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* '''Sound Design (Audio)'''
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* '''Testing and Quality Assurance'''
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* '''Supporter (situational, specific people)'''
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Members are categorized in several '''departments''':
  
'''Application''' happens via the recruitment discord of the team.
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* Level Design (CK based)
The address is https://discord.gg/aHMpsCC.
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* Implementation (CK based)
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* Modeler (Resources)
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* Texturer (Resources)
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* Music Composer (Resources)
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* Voice Actors (Resources)
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* Writer (Resources)
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* Concept Artist (Resources)
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* Tester
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* Supporter
  
If the applicant and the team want to cooperate, they will be invited in the development discord;
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Each department has a '''department lead''' and there are three '''directors''' at top,
introduce themselves and be welcomed by the team.
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The managing director, the creative director, and the technical director.
  
[[Technical Support]] will be given during the process of learning and achieving higher quality.
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Daily communication happens via discord server as usual in BS Community in 2017.
  
==Advertisement==
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===Application===
  
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Application happens by leaving a post in the general BS forum, and then the candidate will be invited in the discord;
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introduce himself and will be introduced to the project and welcomed by the team.
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Level Designer have to prove their skills with an application ice cave, something that became a standard in the last months;
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and allowed feedback-based creative cooperation from the first moment.
  
===Trailers===
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==Advertisement==
*[https://www.youtube.com/watch?v=Yk0surHJ6Jw The first trailer of "Atmora", released by Shinji72]
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*[https://www.youtube.com/watch?v=SRHb4S68BjI The second trailer of "Atmora", released by the team itself]
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===Fan Videos===
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There is a facebook page, two trailers as well as the internal Beyond Skyrim forum.
*[https://www.youtube.com/watch?v=hsrufZ5nh0Y A fan video with some Q&A, released by StraightUpIrish in cooperation with the team]
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*[https://www.youtube.com/watch?v=XXBDunCP0TI A preview by a fan in french]
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===Official pages===
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=Trailer 1=
*[https://www.facebook.com/Atmoracalling/ The official Facebook page of the Atmora project]
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[https://www.youtube.com/watch?v=Yk0surHJ6Jw The first trailer of "Atmora", released by Shinji72]
*[https://beyondskyrim.org/atmora The Atmora forum on BS]
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==Cooperation==
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=Trailer 2=
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[https://www.youtube.com/watch?v=SRHb4S68BjI The second trailer of "Atmora", released by the team itself]
  
The geography and lore of Atmora are closely related to [[Roscrea:Voices of the Deep]]. For that reason, we share our conceptual artwork, and parts of our textures and meshes and writing.
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=Fan Video=
We also support the team with members who work in both teams.
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[https://www.youtube.com/watch?v=hsrufZ5nh0Y released by StraightUpIrish in cooperation with the team]
  
With [[Iliac Bay:Tower of Dawn]], we have a project of sharing rock assets.
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==Cooperation with other BS projects==
With [[Morrowind:The Star-Wounded East]], we share our custom ice assets. We might also work on Vulcano assets with both teams in the future.
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There are a few main characters that originate in Cyrodiil, so we plan to cooperate on these characters with the team of [[Cyrodiil:The Seat of Sundered Kings]].
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The geography and lore of Atmora is closely related to [[Roscrea]]. For that reason, a few writing aspects, textures and meshes show relations,
We also received meshes for a creature from Cyrodiil.
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and the Atmora team has open channels towards the Roscrea team, some are even members in both projects.
  
 
For further extending the ties to the BS world, an additional Khajit character was planned and partly implemented for the beginning of the Main Quest,
 
For further extending the ties to the BS world, an additional Khajit character was planned and partly implemented for the beginning of the Main Quest,
in cooperation with the [[Elsweyr:Sugar and Blood]] team. We also cooperated on custom weathers.  
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in cooperation with the [[Elsweyr]] team.  
  
On top of that, Atmora strongly supports the cross-provincial teams of '''[[Arcane University]]''', '''[[Public Relations Department]]''' and general pan-BS '''[[Development Server]]''' cooperation.
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There is also a project with [[Morrowind]] and [[Iliac_Bay]] planned to create volcano assets.
  
Even outside of the great Beyond Skyrim family, we are also very happy that many independent Nexus veterans, tool creators and other teams like Skyblivion, Skywind, Thras, Draketand, WTB, Olenveld and a few more support us.
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On top of that, Atmora strongly supports the cross-provincial teams of '''Atronach Forge''', '''Arcane University''', '''Public Relations Department''' and general dev server cooperation.
  
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==Progress==
  
==Gameplay Concept==
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Some outer regions for Side Quests are worked on in level design;
[[File:atmoraExplorer1.png|thumb|right|Artwork for the Player as arctic explorer during the expedition by Ramez.]]
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The Main Quest is worked on, and some more Side Quests are planned.
[[File:atmoraLoadscreens.jpg|thumb|right|One of the custom load screens.]]
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Also, the pool of encounters, meshes, and textures is constantly improved.
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From merge 0.984, the Build will follow the structural conventions of Skyrim.
  
There are ''' five pillars'''  to support the gameplay:
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The most recent build is merged in August 2018 and called version 0.986.
  
'''1) Frostfall Survival:'''
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Bugs are constantly checked and fixed during creation, testers are asked for constant feedback.
From the beginning, Atmora was planned as an expansion to serve Frostfall gameplay. It is a basic idea to address the remaining core RPG fans with slightly expanded gameplay options and depth.
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On top of that, we added more gameplay options that fit the background and the lore to smoothen gameplay and make role play even more interesting.
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'''2) Arctic Landscape:'''
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Main Quest exteriors and about 110 interiors and various other assets are considered as finished.
It is a unique land to explore and spectate: creatures and structures, weathers and effects that cannot be seen elsewhere. A unique landscape.
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'''3) The Prestory to the Legendary Dragonborn:"
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'''Writing''' 90% done small gaps for implementation purposes
The story is driven more linear in segments, and from time to time told by sequences, that reveal ties to the legacy of Alduin.
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'''4) The Origin of Man:'''
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'''Level Design''' 90% done smaller polishes during implementation and a few interiors
A yet unseen primal society associated with the stone age, bronze age and dark age subcultures, which developed their own unique philosophies to survive,
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and ultimately a timeline that culminated in the events we know from early Skyrim's history.
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'''5) The Moral Dilemma'''  
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'''Concept Art''' 80% done smaller claims left
A story that is driven by a few characters, choices, and a personal level of confrontation.
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[[File:AtmoraPillars.PNG]]
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'''Textures''' 100% done landscape etc
  
==General Information==
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'''Sounds and Music''' 80% done
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'''3d Department''' roughly 50% done, Creatures 70% done, Armors 33% done, Weapons 100% done, Artefacts 50% done, Architecture 50% done,
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'''Implementation''' roughly 25% done, Main Quest: 25%, Side Quests: 20%, Effects: 50%,
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Of course, there will be a long polishing period.
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In August 2018 it seems reasonable to expect a release mid of 2019.
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==Project Releases==
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* none so far. there was an early alpha version available in 2016, but it was taken off the nexus later to avoid spoilers.
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==Gameplay Concept==
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Atmora is a dead continent, so the open world concept varies a bit from Skyrim or other BS projects.
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Survival is a key element, and it was a major aim since the start of the project to achieve "Frostfall" and "Need" mods compatibility.
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On top of that, loot, exploration, and riddles and battles do play a major role, and the story is more linear in the main quest sequences,
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Focusing on a group of actors and giving the player opportunities to make decisions that alter the outcome.
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It also comes with a stronger archeological aspect and puts more effort in creating an immersive arctic nature around the player.
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==Lore Information==
 
{|
 
{|
 
|-
 
|-
 
| style="padding: 0 1em 0 1em;" |
 
| style="padding: 0 1em 0 1em;" |
;[[Atmora:Characters|Characters]]
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;[[Atmora:Artifacts|Artifacts]]
:Biographical descriptions of people from the region
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:Historical items of great power
;[[Atmora:Culture|Culture]]
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:Religion, linguistics and other cultural information
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;[[Atmora:Factions|Factions]]
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:Descriptions of the various orders and guilds in existence
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;[[Atmora:Fauna|Fauna]]
 
;[[Atmora:Fauna|Fauna]]
 
:An archive of known creatures and constructs
 
:An archive of known creatures and constructs
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;[[Atmora:Factions|Factions]]
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:Descriptions of the various orders and guilds in existence
 
;[[Atmora:Flora|Flora]]
 
;[[Atmora:Flora|Flora]]
 
:Information about the plants that can be found growing in the area
 
:Information about the plants that can be found growing in the area
| style="padding: 0 1em 0 1em;" |
 
 
;[[Atmora:History|History]]
 
;[[Atmora:History|History]]
 
:A history of the region, containing timelines chronicling the major events
 
:A history of the region, containing timelines chronicling the major events
 
;[[Atmora:Library|Library]]
 
;[[Atmora:Library|Library]]
:A compilation of important writings from the region
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:A compilation of important writings
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| style="padding: 0 1em 0 1em;" |
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;[[Atmora:Linguistics|Linguistics]]
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:A study of local languages
 
;[[Atmora:Magic|Magic]]
 
;[[Atmora:Magic|Magic]]
 
:Information about the different forms of magic in the region
 
:Information about the different forms of magic in the region
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;[[Atmora:Maps|Maps]]
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:An overview of the maps of the region
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;[[Atmora:People|People]]
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:Brief biographical descriptions of famous and infamous characters
 
;[[Atmora:Places|Places]]
 
;[[Atmora:Places|Places]]
:Information and maps about the various locations within the region
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:Information about the various cities and areas of the region
 
;[[Atmora:Transportation|Transportation]]
 
;[[Atmora:Transportation|Transportation]]
:Details of the different modes of transportation in the region
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:A discussion of modes of transportation in the region
 
|}
 
|}
  
 
==Miscellaneous Information==
 
==Miscellaneous Information==
 
*[[Atmora:Music|Music]]
 
*[[Atmora:Music|Music]]

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