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[[Category:Atmora]]{{Languages}}
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[[Category:Atmora]]
 
{| class="wikitable" align="right"
 
{| class="wikitable" align="right"
 
|colspan=2|[[File:BS Atmora Logo.png|center|frameless]]
 
|colspan=2|[[File:BS Atmora Logo.png|center|frameless]]
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|01.03.2015
 
|01.03.2015
 
|}
 
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'''Atmora: Expedition to the North''' is a project under the [[Beyond Skyrim]] banner which aims to recreate the continent of Atmora in the Fourth Era.
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'''Atmora: Expedition to the North''' is a project under the [[Beyond Skyrim]] banner which aims to recreate the continent of [[Atmora:Atmora|Atmora]] in the Fourth Era.
  
 
[[File:Atmoramap.jpg|thumb|right|The lost continent of Atmora, as its borders might have been. The real coastline, of course, remains unclear due to the great Frostfall]]
 
[[File:Atmoramap.jpg|thumb|right|The lost continent of Atmora, as its borders might have been. The real coastline, of course, remains unclear due to the great Frostfall]]
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''The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.''
 
''The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.''
  
==Team Management==
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==Management==
  
A [[merge]], the action of gathering patches and resources based on the recent master build, happens at the end of each [[cycle]], a period for creating new content, every 4 months.
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===Methods===
After the merge is conducted, a new version of the master build is available and the cycle starts over again. At the end of a cycle, members are honoured for contributions and recruits can become full members. Inactive members are removed or demoted to guest status. On the new master build, LOD is created, then the package is distributed, and in a meeting called "scheduling conference" for the new cycle, the claims and milestones are discussed and decided.
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The team is structured in several departments. Each department has a department lead and there are three directors in the team.
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The project is using MergeScripts via TS5edit. A merge of esps and resources is taking place every 2 months.
Daily communication happens via discord server as usual in BS Community.
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The project covers a Main Quest Series with various chapters and subchapters. When Chapter 1 is for example worked on in stage 3,
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then Chapter 2 is worked on in stage 2 and so on, simultaneously.  
  
'''Open Departments for Applicants'''
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A merge happens at the end of each cycle, every 8 weeks to 4 months.
  
* '''Implementation'''
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All files of members are handed in then, the master plan is checked and inactive members are to be removed.
* '''3D-Environment Art'''
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The cleaning will be checked, and after a new build with new LOD is available,
* '''3D-Character Art'''
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there is a conference with voice chat and streaming in discord that coordinates the updates in the master plan for upcoming cycles.
* '''Voice Acting (Audio)'''
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* '''Writing'''
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'''Other Departments'''
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===Members===
* '''Concept Artist'''
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* '''Level Design'''
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* '''Music/Composition (Audio)'''
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* '''Sound Design (Audio)'''
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* '''Testing and Quality Assurance'''
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* '''Supporter (situational, specific people)'''
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Members are categorized in several '''departments''':
  
'''Application''' happens via the recruitment discord of the team.
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* Writing
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* Concept Artist
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* Level Design
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* Implementation
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* 3D-Environment Art
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* 3D-Character Art
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* Composition (Music) [Audio]
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* Sound Design [Audio]
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* Voice Acting [Audio]
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* Tester
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* Supporter
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Each department has a '''department lead''' and there are three '''directors''' at top,
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The managing director, the creative director, and the technical director.
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Daily communication happens via discord server as usual in BS Community.
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===Application===
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Application happens via the recruitment discord of the team.
 
The address is https://discord.gg/aHMpsCC.
 
The address is https://discord.gg/aHMpsCC.
  
 
If the applicant and the team want to cooperate, they will be invited in the development discord;
 
If the applicant and the team want to cooperate, they will be invited in the development discord;
 
introduce themselves and be welcomed by the team.
 
introduce themselves and be welcomed by the team.
 
[[Technical Support]] will be given during the process of learning and achieving higher quality.
 
  
 
==Advertisement==
 
==Advertisement==
  
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There is a facebook page, two trailers as well as the internal Beyond Skyrim forum.
  
 
===Trailers===
 
===Trailers===
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===Official pages===
 
===Official pages===
 
*[https://www.facebook.com/Atmoracalling/ The official Facebook page of the Atmora project]
 
*[https://www.facebook.com/Atmoracalling/ The official Facebook page of the Atmora project]
*[https://beyondskyrim.org/atmora The Atmora forum on BS]
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*[https://www.darkcreations.org/forums/forum/1410-beyond-skyrim-atmora-calling/ The Atmora forum on BS]
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The Atmora project also had an older forum prior to joining BS but it's no longer in use.
  
 
==Cooperation==
 
==Cooperation==
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With [[Iliac Bay:Tower of Dawn]], we have a project of sharing rock assets.
 
With [[Iliac Bay:Tower of Dawn]], we have a project of sharing rock assets.
 
With [[Morrowind:The Star-Wounded East]], we share our custom ice assets. We might also work on Vulcano assets with both teams in the future.
 
With [[Morrowind:The Star-Wounded East]], we share our custom ice assets. We might also work on Vulcano assets with both teams in the future.
There are a few main characters that originate in Cyrodiil, so we plan to cooperate on these characters with the team of [[Cyrodiil:The Seat of Sundered Kings]].
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There are a few main characters that originate in Cyrodiil, so we plan to cooperate on these characters with the team of [[Cyrodiil:The_Seat_of_Sundered_Kings]].
 
We also received meshes for a creature from Cyrodiil.
 
We also received meshes for a creature from Cyrodiil.
  
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==Gameplay Concept==
 
==Gameplay Concept==
[[File:atmoraExplorer1.png|thumb|right|Artwork for the Player as arctic explorer during the expedition by Ramez.]]
 
[[File:atmoraLoadscreens.jpg|thumb|right|One of the custom load screens.]]
 
  
 
There are ''' five pillars'''  to support the gameplay:
 
There are ''' five pillars'''  to support the gameplay:
  
'''1) Frostfall Survival:'''  
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'''1) Frostfall survival:'''  
 
From the beginning, Atmora was planned as an expansion to serve Frostfall gameplay. It is a basic idea to address the remaining core RPG fans with slightly expanded gameplay options and depth.
 
From the beginning, Atmora was planned as an expansion to serve Frostfall gameplay. It is a basic idea to address the remaining core RPG fans with slightly expanded gameplay options and depth.
 
On top of that, we added more gameplay options that fit the background and the lore to smoothen gameplay and make role play even more interesting.
 
On top of that, we added more gameplay options that fit the background and the lore to smoothen gameplay and make role play even more interesting.
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'''4) The Origin of Man:'''
 
'''4) The Origin of Man:'''
 
A yet unseen primal society associated with the stone age, bronze age and dark age subcultures, which developed their own unique philosophies to survive,
 
A yet unseen primal society associated with the stone age, bronze age and dark age subcultures, which developed their own unique philosophies to survive,
and ultimately a timeline that culminated in the events we know from early Skyrim's history.
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and ultimately a timeline that culminated into the events we know from early Skyrims history.
 
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'''5) The Moral Dilemma'''
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A story that is driven by a few characters, choices, and a personal level of confrontation.
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[[File:AtmoraPillars.PNG]]
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'''5) The moral dilemma'''
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A story that is driven by a few characters, choices and a personal level of confrontation.
  
 
==General Information==
 
==General Information==

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