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− | [[Category:Atmora]] | + | [[Category:Atmora]] |
{| class="wikitable" align="right" | {| class="wikitable" align="right" | ||
|colspan=2|[[File:BS Atmora Logo.png|center|frameless]] | |colspan=2|[[File:BS Atmora Logo.png|center|frameless]] | ||
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|- | |- | ||
!'''Current Version''' | !'''Current Version''' | ||
− | |0. | + | |0.986 (August 2018) |
|- | |- | ||
!'''Start Date''' | !'''Start Date''' | ||
|01.03.2015 | |01.03.2015 | ||
|} | |} | ||
− | '''Atmora: Expedition to the North''' is a project under the [[Beyond Skyrim]] banner which aims to recreate the continent of Atmora in the Fourth Era. | + | [[File:AtmoraLogo.png|thumb|right|The emblem of the project.]] |
+ | |||
+ | '''Atmora: Expedition to the North''' is a project under the [[Beyond Skyrim]] banner which aims to recreate the continent of [[Atmora:Atmora|Atmora]] in the Fourth Era. | ||
[[File:Atmoramap.jpg|thumb|right|The lost continent of Atmora, as its borders might have been. The real coastline, of course, remains unclear due to the great Frostfall]] | [[File:Atmoramap.jpg|thumb|right|The lost continent of Atmora, as its borders might have been. The real coastline, of course, remains unclear due to the great Frostfall]] | ||
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''The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.'' | ''The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.'' | ||
− | == | + | ==Management== |
− | + | ===Methods=== | |
− | + | ||
− | The | + | The project is using MergeScripts via TS5edit. A merge of esps and resources is taking place every 2 months. |
− | + | The project covers a Main Quest Series with various chapters and subchapters. When Chapter 1 is for example worked on in stage 3, | |
+ | then Chapter 2 is worked on in stage 2 and so on, simultaneously. | ||
− | + | A merge happens at the end of each cycle, every 8 weeks to 4 months. | |
− | + | All files of members are handed in then, the master plan is checked and inactive members are to be removed. | |
− | + | The cleaning will be checked, and after a new build with new LOD is available, | |
− | + | there is a conference with voice chat and streaming in discord that coordinates the updates in the master plan for upcoming cycles. | |
− | + | ||
− | + | ||
− | + | ===Members=== | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | Members are categorized in several '''departments''': | ||
− | + | * Level Design (CK based) | |
− | + | * Implementation (CK based) | |
+ | * Modeler (Resources) | ||
+ | * Texturer (Resources) | ||
+ | * Music Composer (Resources) | ||
+ | * Voice Actors (Resources) | ||
+ | * Writer (Resources) | ||
+ | * Concept Artist (Resources) | ||
+ | * Tester | ||
+ | * Supporter | ||
− | + | Each department has a '''department lead''' and there are three '''directors''' at top, | |
− | + | The managing director, the creative director, and the technical director. | |
− | + | Daily communication happens via discord server as usual in BS Community. | |
+ | |||
+ | ===Application=== | ||
+ | |||
+ | Application happens by leaving a post in the general BS forum, and then the candidate will be invited in the discord; | ||
+ | introduce himself and will be introduced to the project and welcomed by the team. | ||
+ | Level Designer have to prove their skills with an application ice cave, something that became a standard in the last months; | ||
+ | and allowed feedback-based creative cooperation from the first moment. | ||
==Advertisement== | ==Advertisement== | ||
+ | There is a facebook page, two trailers as well as the internal Beyond Skyrim forum. | ||
===Trailers=== | ===Trailers=== | ||
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===Official pages=== | ===Official pages=== | ||
*[https://www.facebook.com/Atmoracalling/ The official Facebook page of the Atmora project] | *[https://www.facebook.com/Atmoracalling/ The official Facebook page of the Atmora project] | ||
− | *[https:// | + | *[https://www.darkcreations.org/forums/forum/1410-beyond-skyrim-atmora-calling/ The Atmora forum on BS] |
− | + | The Atmora project also had an older forum prior to joining BS but it's no longer in use. | |
− | + | ==Cooperation with other BS projects== | |
− | + | ||
− | + | The geography and lore of Atmora is closely related to [[Roscrea]]. For that reason, a few writing aspects, textures and meshes show relations, | |
− | + | and the Atmora team has open channels towards the Roscrea team, some are even members in both projects. | |
− | + | ||
− | + | ||
For further extending the ties to the BS world, an additional Khajit character was planned and partly implemented for the beginning of the Main Quest, | For further extending the ties to the BS world, an additional Khajit character was planned and partly implemented for the beginning of the Main Quest, | ||
− | in cooperation with the [[Elsweyr | + | in cooperation with the [[Elsweyr]] team. |
− | + | There is also a project with [[Morrowind]] and [[Iliac Bay]] planned to create volcano assets. | |
− | + | On top of that, Atmora strongly supports the cross-provincial teams of '''Atronach Forge''', '''Arcane University''', '''Public Relations Department''' and general dev server cooperation. | |
+ | ==Progress== | ||
− | + | Some outer regions for Side Quests are worked on in level design; | |
− | + | The Main Quest is worked on, and some more Side Quests are planned. | |
− | + | Also, the pool of encounters, meshes, and textures is constantly improved. | |
+ | From merge 0.984, the Build will follow the structural conventions of Skyrim. | ||
− | + | The most recent build is merged in August 2018 and called version 0.986. | |
− | + | Bugs are constantly checked and fixed during creation, testers are asked for constant feedback. | |
− | + | ||
− | + | ||
− | + | Main Quest exteriors and about 110 interiors and various other assets are considered as finished. | |
− | + | ||
− | ''' | + | '''Writing''' 90% done small gaps for implementation purposes |
− | + | ||
− | ''' | + | '''Level Design''' 90% done smaller polishes during implementation and a few interiors |
− | + | ||
− | + | ||
− | ''' | + | '''Concept Art''' 80% done smaller claims left |
− | + | ||
+ | '''Textures''' 100% done landscape etc | ||
+ | |||
+ | '''Sounds and Music''' 80% done | ||
+ | |||
+ | '''3d Department''' roughly 50% done, Creatures 70% done, Armors 33% done, Weapons 100% done, Artefacts 50% done, Architecture 50% done, | ||
+ | |||
+ | '''Implementation''' roughly 25% done, Main Quest: 25%, Side Quests: 20%, Effects: 50%, | ||
+ | |||
+ | Of course, there will be a long polishing period. | ||
+ | |||
+ | ==Project Releases== | ||
+ | |||
+ | * none so far. there was an early alpha version available in 2016, but it was taken off the nexus later to avoid spoilers. | ||
+ | |||
+ | ==Gameplay Concept== | ||
− | + | Atmora is a dead continent, so the open world concept varies a bit from Skyrim or other BS projects. | |
+ | Survival is a key element, and it was a major aim since the start of the project to achieve "Frostfall" and "Need" mods compatibility. | ||
+ | On top of that, loot, exploration, and riddles and battles do play a major role, and the story is more linear in the main quest sequences, | ||
+ | Focusing on a group of actors and giving the player opportunities to make decisions that alter the outcome. | ||
+ | It also comes with a stronger archeological aspect and puts more effort in creating an immersive arctic nature around the player. | ||
==General Information== | ==General Information== | ||
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;[[Atmora:History|History]] | ;[[Atmora:History|History]] | ||
:A history of the region, containing timelines chronicling the major events | :A history of the region, containing timelines chronicling the major events | ||
− | ;[[Atmora: | + | ;[[Atmora:Items|Items]] |
− | : | + | :Weapons, armors, and other things you'll find in your travels |
;[[Atmora:Magic|Magic]] | ;[[Atmora:Magic|Magic]] | ||
− | :Information about the | + | :Information about spells, abilities and the other forms of magic in the region |
;[[Atmora:Places|Places]] | ;[[Atmora:Places|Places]] | ||
− | : | + | :'''Jylkurfyk''': The abandoned port city of Jylkurfyk is located in the South of Atmora, and is one of the largest cities left on the continent. |
− | ;[[Atmora: | + | ;[[Atmora:Quests|Quests]] |
:Details of the different modes of transportation in the region | :Details of the different modes of transportation in the region | ||
|} | |} |