Difference between revisions of "Atmora:Main Page"

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''The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.''
 
''The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.''
  
==Management==
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==Team Management==
  
===Methods===
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A [[merge]], the action of gathering patches and resources based on the recent master build, happens at the end of each [[cycle]], a period for creating new content, every 4 months.
 +
After the merge is conducted, a new version of the master build is available and the cycle starts over again. At the end of a cycle, members are honoured for contributions and recruits can become full members. Inactive members are removed or demoted to guest status. On the new master build, LOD is created, then the package is distributed, and in a meeting called "scheduling conference" for the new cycle, the claims and milestones are discussed and decided.
  
The project is using MergeScripts via TS5edit. A merge of esps and resources is taking place every 2 months.
+
The team is structured in several departments. Each department has a department lead and there are three directors in the team.
The project covers a Main Quest Series with various chapters and subchapters. When Chapter 1 is for example worked on in stage 3,
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Daily communication happens via discord server as usual in BS Community.
then Chapter 2 is worked on in stage 2 and so on, simultaneously.
 
 
 
A merge happens at the end of each cycle, every 8 weeks to 4 months.
 
 
 
All files of members are handed in then, the master plan is checked and inactive members are to be removed.
 
The cleaning will be checked, and after a new build with new LOD is available,
 
there is a conference with voice chat and streaming in discord that coordinates the updates in the master plan for upcoming cycles.
 
 
 
===Members===
 
  
Members are categorized in several '''departments''':
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'''Open Departments for Applicants'''
  
* Writing
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* '''Implementation'''
* Concept Artist
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* '''3D-Environment Art'''
* Level Design
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* '''3D-Character Art'''
* Implementation  
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* '''Voice Acting (Audio)'''
* 3D-Environment Art
 
* 3D-Character Art  
 
* Composition (Music) [Audio]
 
* Sound Design [Audio]
 
* Voice Acting [Audio]
 
* Tester
 
* Supporter
 
  
Each department has a '''department lead''' and there are three '''directors''' at top,
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'''Other Departments'''
The managing director, the creative director, and the technical director.
 
  
Daily communication happens via discord server as usual in BS Community.
+
* '''Writing'''
 +
* '''Concept Artist'''
 +
* '''Level Design'''
 +
* '''Music/Composition (Audio)'''
 +
* '''Sound Design (Audio)'''
 +
* '''Testing and Quality Assurance'''
 +
* '''Supporter (situational, specific people)'''
  
===Application===
 
  
Application happens via the recruitment discord of the team.
+
'''Application''' happens via the recruitment discord of the team.
 
The address is https://discord.gg/aHMpsCC.
 
The address is https://discord.gg/aHMpsCC.
  
 
If the applicant and the team want to cooperate, they will be invited in the development discord;
 
If the applicant and the team want to cooperate, they will be invited in the development discord;
 
introduce themselves and be welcomed by the team.
 
introduce themselves and be welcomed by the team.
 +
 +
[[Technical Support]] will be given during the process of learning and achieving higher quality.
  
 
==Advertisement==
 
==Advertisement==

Revision as of 17:45, 22 September 2019

BS Atmora Logo.png
Main Site Atmora: Expedition to the North
Setting the frozen continent north of Tamriel, Atmora
Current Version 0.988 (August 2019)
Start Date 01.03.2015


Atmora: Expedition to the North is a project under the Beyond Skyrim banner which aims to recreate the continent of Atmora in the Fourth Era.

The lost continent of Atmora, as its borders might have been. The real coastline, of course, remains unclear due to the great Frostfall
The position of Atmora, north of Tamriel

The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.

Team Management

A merge, the action of gathering patches and resources based on the recent master build, happens at the end of each cycle, a period for creating new content, every 4 months. After the merge is conducted, a new version of the master build is available and the cycle starts over again. At the end of a cycle, members are honoured for contributions and recruits can become full members. Inactive members are removed or demoted to guest status. On the new master build, LOD is created, then the package is distributed, and in a meeting called "scheduling conference" for the new cycle, the claims and milestones are discussed and decided.

The team is structured in several departments. Each department has a department lead and there are three directors in the team. Daily communication happens via discord server as usual in BS Community.

Open Departments for Applicants

  • Implementation
  • 3D-Environment Art
  • 3D-Character Art
  • Voice Acting (Audio)

Other Departments

  • Writing
  • Concept Artist
  • Level Design
  • Music/Composition (Audio)
  • Sound Design (Audio)
  • Testing and Quality Assurance
  • Supporter (situational, specific people)


Application happens via the recruitment discord of the team. The address is https://discord.gg/aHMpsCC.

If the applicant and the team want to cooperate, they will be invited in the development discord; introduce themselves and be welcomed by the team.

Technical Support will be given during the process of learning and achieving higher quality.

There is a facebook page, two trailers as well as the internal Beyond Skyrim forum.

Trailers

Fan Videos

Official pages

The Atmora project also had an older forum prior to joining BS but it's no longer in use.

Cooperation

The geography and lore of Atmora are closely related to Roscrea:Voices of the Deep. For that reason, we share our conceptual artwork, and parts of our textures and meshes and writing. We also support the team with members who work in both teams.

With Iliac Bay:Tower of Dawn, we have a project of sharing rock assets. With Morrowind:The Star-Wounded East, we share our custom ice assets. We might also work on Vulcano assets with both teams in the future. There are a few main characters that originate in Cyrodiil, so we plan to cooperate on these characters with the team of Cyrodiil:The_Seat_of_Sundered_Kings. We also received meshes for a creature from Cyrodiil.

For further extending the ties to the BS world, an additional Khajit character was planned and partly implemented for the beginning of the Main Quest, in cooperation with the Elsweyr:Sugar and Blood team. We also cooperated on custom weathers.

On top of that, Atmora strongly supports the cross-provincial teams of Arcane University, Public Relations Department and general pan-BS Development Server cooperation.

Even outside of the great Beyond Skyrim family, we are also very happy that many independent Nexus veterans, tool creators and other teams like Skyblivion, Skywind, Thras, Draketand, WTB, Olenveld and a few more support us.


Gameplay Concept

There are five pillars to support the gameplay:

1) Frostfall survival: From the beginning, Atmora was planned as an expansion to serve Frostfall gameplay. It is a basic idea to address the remaining core RPG fans with slightly expanded gameplay options and depth. On top of that, we added more gameplay options that fit the background and the lore to smoothen gameplay and make role play even more interesting.

2) Arctic Landscape: It is a unique land to explore and spectate: creatures and structures, weathers and effects that cannot be seen elsewhere. A unique landscape.

3) The Prestory to the Legendary Dragonborn:" The story is driven more linear in segments, and from time to time told by sequences, that reveal ties to the legacy of Alduin.

4) The Origin of Man: A yet unseen primal society associated with the stone age, bronze age and dark age subcultures, which developed their own unique philosophies to survive, and ultimately a timeline that culminated into the events we know from early Skyrims history.

5) The moral dilemma A story that is driven by a few characters, choices and a personal level of confrontation.

General Information

Characters
Biographical descriptions of people from the region
Culture
Religion, linguistics and other cultural information
Factions
Descriptions of the various orders and guilds in existence
Fauna
An archive of known creatures and constructs
Flora
Information about the plants that can be found growing in the area
History
A history of the region, containing timelines chronicling the major events
Library
A compilation of important writings from the region
Magic
Information about the different forms of magic in the region
Places
Information and maps about the various locations within the region
Transportation
Details of the different modes of transportation in the region

Miscellaneous Information

See Also

For gameplay information, please visit: