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== General Workflow ==
 
== General Workflow ==
=== Voice Acting & Recording ===
 
  
=== Recording Equipment ===
 
 
=== Mastering ===
 
 
For music, you have a choice of quality - 192kbit XWM, or WAV's that have not been re-encoded. There's a huge quality difference between either choice and vanilla music, easily perceptible and borne out by ABX (blind comparison) testing - I had 99.95% confidence results that I could correctly identify each file (100% accuracy). I'll be putting up some comparison files at some point.
 
For music, you have a choice of quality - 192kbit XWM, or WAV's that have not been re-encoded. There's a huge quality difference between either choice and vanilla music, easily perceptible and borne out by ABX (blind comparison) testing - I had 99.95% confidence results that I could correctly identify each file (100% accuracy). I'll be putting up some comparison files at some point.
  
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The original Vanilla files are 44.1kHz at 48kbit  XWM files. UHDAP's files are 48kHz 192kbit  XWM files. WAV Music is lossless PCM conversion from the PS4 AT9 compression (so not re-compressed in any way)
 
The original Vanilla files are 44.1kHz at 48kbit  XWM files. UHDAP's files are 48kHz 192kbit  XWM files. WAV Music is lossless PCM conversion from the PS4 AT9 compression (so not re-compressed in any way)
 
=== Implementation ===
 
  
 
== Asset-specific Tutorials ==
 
== Asset-specific Tutorials ==

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