Editing Arcane University:Mesh Collisions
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'''Collision''' is an attribute of [[Arcane University:NIF Data Format|NIF files]] which makes objects solid in the Creation Engine. When an object has collision, it cannot be walked through, fall through the ground or walls, and also determines what parts of the object are interactable. It can also be used to create non-collidable "phantom collision," to detect when an object enters the collision bounds and then call an event. This article will cover the different types of collision shapes and their uses, as well as the physics settings that affect how the object moves in the world. It is by no means exhaustive—these are just the most commonly used features of collision in Skyrim. | '''Collision''' is an attribute of [[Arcane University:NIF Data Format|NIF files]] which makes objects solid in the Creation Engine. When an object has collision, it cannot be walked through, fall through the ground or walls, and also determines what parts of the object are interactable. It can also be used to create non-collidable "phantom collision," to detect when an object enters the collision bounds and then call an event. This article will cover the different types of collision shapes and their uses, as well as the physics settings that affect how the object moves in the world. It is by no means exhaustive—these are just the most commonly used features of collision in Skyrim. | ||
− | + | '''NOTE:''' Many problems are avoidable by copying the collision from a similar vanilla nif. This will save you the hassle of setting all the values by hand. Just make sure to use NifSkope's "Reorder Blocks" spell afterwards, otherwise the nif will crash the game/CK. | |
==Common Shape Types== | ==Common Shape Types== |